Ah sorry then dude - have you looked at posible
checking the models bounding box in the engine?

Other then that, preform a shift command - i have seen
this but this time i have no clue where it lives -
basicly it looks at where the model is, and moves it
xxx from what ever world, or prop solid it would
normaly get stuck in - knowing this its prob part of
the antlion code.

Adam

--- TheDisturbedOne TheDisturbedOne
<[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> #define GRENADE_RADIUS    4.0f // inches
>
> // BUGBUG: Hardcoded grenade width of 4 - better not
> change the model :)
>
> Those lines inside weapon_frag.cpp? I changed it but
> they still get stuck in
> walls.
> --
>
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--------
Nigredo Studios http://www.nigredostudios.com

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