Ah sorry then dude - have you looked at posible checking the models bounding box in the engine?
Other then that, preform a shift command - i have seen this but this time i have no clue where it lives - basicly it looks at where the model is, and moves it xxx from what ever world, or prop solid it would normaly get stuck in - knowing this its prob part of the antlion code. Adam --- TheDisturbedOne TheDisturbedOne <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > #define GRENADE_RADIUS 4.0f // inches > > // BUGBUG: Hardcoded grenade width of 4 - better not > change the model :) > > Those lines inside weapon_frag.cpp? I changed it but > they still get stuck in > walls. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders