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Hmm, I didn't use m_vNewVPhysics* in my call. perhaps thats the problem. I
called UpdatePhysicsShadowToCurrentPosition(), which is apparently a rather
useless function. I'll try that when i get home. Thanks


On 8/22/06, Paul Peloski <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, I just tried this
>
> class CSDKBot ..
> {
> public:
>     ...
>     virtual void PhysicsSimulate()
>     {
>         BaseClass::PhysicsSimulate();
>
>         // Since this isn't called for bots.. call it here?
>         UpdateVPhysicsPosition( m_vNewVPhysicsPosition,
> m_vNewVPhysicsVelocity, gpGlobals->frametime );
>     }
>     ..
> };
>
> It fixed the problem (ie, I can hit bots with combine ball now, so I'm
> pretty sure their physics is following them around properly) and didn't
> seem
> to break anything..
>
> I think this is okay, what do you think Jay?
> --
>
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