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Hmm, I didn't use m_vNewVPhysics* in my call. perhaps thats the problem. I
called UpdatePhysicsShadowToCurrentPosition(), which is apparently a rather
useless function. I'll try that when i get home. Thanks
On 8/22/06, Paul Peloski <[EMAIL PROTECTED]> wrote:
>
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> Well, I just tried this
>
> class CSDKBot ..
> {
> public:
> ...
> virtual void PhysicsSimulate()
> {
> BaseClass::PhysicsSimulate();
>
> // Since this isn't called for bots.. call it here?
> UpdateVPhysicsPosition( m_vNewVPhysicsPosition,
> m_vNewVPhysicsVelocity, gpGlobals->frametime );
> }
> ..
> };
>
> It fixed the problem (ie, I can hit bots with combine ball now, so I'm
> pretty sure their physics is following them around properly) and didn't
> seem
> to break anything..
>
> I think this is okay, what do you think Jay?
> --
>
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