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Rather than using orthographic view, you should actually position the
player's view above the world (still in the sky tho).

On 8/27/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
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> Hey,
>
> I want to add a sort of topview to my mod. I've been looking to the code
> that cl_leveloverview uses but it doesn't work really perfect. The ConVar
> uses CViewRender::SetUpOverView(), however I have noticed that are some
> glitches in that code. It has the habit to make some parts of the world
> disappear and appear. Sometimes I see that my walls are orange and
> sometimes
> not. By simply moving a little bit, everything flickers like hell.
>
> Also the view is entirely vertical but I want to add some angle to it. Any
> idea how?
>
> Robbie
> --
>
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ts2do
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