-- [ Picked text/plain from multipart/alternative ] Rather than using orthographic view, you should actually position the player's view above the world (still in the sky tho).
On 8/27/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hey, > > I want to add a sort of topview to my mod. I've been looking to the code > that cl_leveloverview uses but it doesn't work really perfect. The ConVar > uses CViewRender::SetUpOverView(), however I have noticed that are some > glitches in that code. It has the habit to make some parts of the world > disappear and appear. Sometimes I see that my walls are orange and > sometimes > not. By simply moving a little bit, everything flickers like hell. > > Also the view is entirely vertical but I want to add some angle to it. Any > idea how? > > Robbie > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

