There are certainly major issues with the new SDK, see the KI list.

Those two things you mention however are no-repro for me.  I see no general 
physics failures, and no problems with chat or hud, so it's likely a mismerge 
(or possibly you're making use of code in a way that exposes underlying bugs).

At 2006/08/27 11:17 AM, Nick wrote:
>I have not yet updated to the latest sdk. I think it has been
>confirmed by many there are numerous unresolved bugs (mostly dealing
>with linux). Personally I would suggest wait until the next sdk code
>update, wait one week after that, then upgrade if you choose to.
>
>
>
>
>
>On 8/27/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote:
>>I have the following issues since my merge with the latest sdk, i dont know
>>if i am the only
>>one having that but here my problem:
>>
>>1. When i connect to a server, the server sent a TextMsg to show which
>>player is connected, the server sent this
>>"#Game_connected"  and the player name, but when the hud chat want to show
>>the message,  TextMessageGet is used
>>to get the "#Game_connected" string, but this string is not found and the
>>text message is not working. The string exist in my ii_english.txt file.
>>
>>I dont know what can cause this problem, its sound related to the
>>engine->TextMessageGet function...
>>
>>2. All CPhysicsPropMultiplayer are non solid with the player, but they are
>>fine with the world and other physic object, they not collide with the
>>player at all.
>>Player can still interact with them using the physgun etc...
>>
>>Regards,
>>
>>Sylvain Rochette
>>Insects Infestation Project Manager and Lead Coder
>>Web:   http://ii.hl2files.com
>>Forum: http://ii.hl2files.com/forum/index.php
>>
>>
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>
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