There are certainly major issues with the new SDK, see the KI list. Those two things you mention however are no-repro for me. I see no general physics failures, and no problems with chat or hud, so it's likely a mismerge (or possibly you're making use of code in a way that exposes underlying bugs).
At 2006/08/27 11:17 AM, Nick wrote: >I have not yet updated to the latest sdk. I think it has been >confirmed by many there are numerous unresolved bugs (mostly dealing >with linux). Personally I would suggest wait until the next sdk code >update, wait one week after that, then upgrade if you choose to. > > > > > >On 8/27/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote: >>I have the following issues since my merge with the latest sdk, i dont know >>if i am the only >>one having that but here my problem: >> >>1. When i connect to a server, the server sent a TextMsg to show which >>player is connected, the server sent this >>"#Game_connected" and the player name, but when the hud chat want to show >>the message, TextMessageGet is used >>to get the "#Game_connected" string, but this string is not found and the >>text message is not working. The string exist in my ii_english.txt file. >> >>I dont know what can cause this problem, its sound related to the >>engine->TextMessageGet function... >> >>2. All CPhysicsPropMultiplayer are non solid with the player, but they are >>fine with the world and other physic object, they not collide with the >>player at all. >>Player can still interact with them using the physgun etc... >> >>Regards, >> >>Sylvain Rochette >>Insects Infestation Project Manager and Lead Coder >>Web: http://ii.hl2files.com >>Forum: http://ii.hl2files.com/forum/index.php >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, please >>visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

