Well my best guess is that the model used to request AE_MUZZLEFLASH and now it requests CL_EVENT_MUZZLEFLASH0? I don't understand why the game would be loading different models now though, just because the SDK got updated.
Yes the type was 0 because the options is "", which atoi converts to 0. At 2006/08/27 02:37 PM, Garry Newman wrote: >-- >[ Picked text/plain from multipart/alternative ] >Didn't the muzzle flashes always use attachments? > >I'm sure this assert is triggered because the type of muzzle flash isn't in >the select-case (the type is 0 I think). I don't know much about models and >animation events, but I think this is part of that. The model is kicking off >an animation event to do a muzzle flash - but it's wasting everyone's time >because it's saying "make a muzzle flash but don't really, cya". > >I think it used to just show a default muzzle flash - which'd be wrong for >the RPG, right? > > >On 8/27/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> >wrote: >> >> I just found another model breakage. The RPG model appears to somehow be >> triggering a muzzle flash, which causes the following assert: >> >> c_te_legacytempents.cpp (1679) : Assertion Failed: 0 >> >> Recent Valve SDK code changes seem to imply that muzzle flashes have been >> reworked using attachments, but the intent is unclear. It seems if anything >> to be a bug in the model, not the code. >> >> Valve? >> >> At 2006/08/27 11:23 AM, [EMAIL PROTECTED] wrote: >> >The client hits "Assert( i >= 0 && i < GetNumSeq() );" in studio.cpp with >> the 357 model, i = 4, and numseq = 2. This seems to indicate a bug in the >> model itself. Those numbers are apparently originating in >> IStudioRender::LoadModel(), which is closed-source and undocumented. I'm >> guessing though that one of the SDK tools might be able to help track down >> the problem. Any ideas? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

