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[ Picked text/plain from multipart/alternative ]
Im also wondering what this is, IsFrameLocking()... Possible problem with
our models?

On 8/26/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> AssertOnce( pModelCache->IsFrameLocking() );
>
> This assert is always hit, both server-side baseanimating.cpp(2352) and
> client-side c_baseanimating.cpp(931) when a player joins a server.  The
> purpose of this assert is unclear.  Unfortunately the function it is
> asserting is closed-source with no documentation on its purpose
> either.  I've added a KI recommending commenting it out for now.
>
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~skidz
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