-- [ Picked text/plain from multipart/alternative ] Im also wondering what this is, IsFrameLocking()... Possible problem with our models?
On 8/26/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > AssertOnce( pModelCache->IsFrameLocking() ); > > This assert is always hit, both server-side baseanimating.cpp(2352) and > client-side c_baseanimating.cpp(931) when a player joins a server. The > purpose of this assert is unclear. Unfortunately the function it is > asserting is closed-source with no documentation on its purpose > either. I've added a KI recommending commenting it out for now. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

