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Well, you can always write a custom saverestore-class that saves the data of
the players and entities.

On 8/30/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yea its toast, we are working on a way around this. Havnt been making much
> progress im afraid.
>
> On 8/23/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> >
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> > [ Picked text/plain from multipart/alternative ]
> > Hey,
> >
> > It seems that with the new SDK-code, level transitions in multplayer, as
> > described by the tutorial at
> >
> >
> http://developer.valvesoftware.com/wiki/Adding_level_transitions_to_multiplayer
> > ,
> > doesn't work anymore. I'm getting the error: Host_Error:
> > SV_CreatePacketEntities: GetEntServerClass failed for ent 2.
> > Entitty 2 is the 2nd player.
> >
> > In the old code it worked. Any ideas?
> >
> > Robbie
> > --
> >
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> >
> >
>
>
> --
> ~skidz
> --
>
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