-- [ Picked text/plain from multipart/alternative ] Well, you can always write a custom saverestore-class that saves the data of the players and entities.
On 8/30/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Yea its toast, we are working on a way around this. Havnt been making much > progress im afraid. > > On 8/23/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hey, > > > > It seems that with the new SDK-code, level transitions in multplayer, as > > described by the tutorial at > > > > > http://developer.valvesoftware.com/wiki/Adding_level_transitions_to_multiplayer > > , > > doesn't work anymore. I'm getting the error: Host_Error: > > SV_CreatePacketEntities: GetEntServerClass failed for ent 2. > > Entitty 2 is the 2nd player. > > > > In the old code it worked. Any ideas? > > > > Robbie > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~skidz > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

