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Yea, thats what we are going to do sooner or later.

On 8/30/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, you can always write a custom saverestore-class that saves the data
> of
> the players and entities.
>
> On 8/30/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yea its toast, we are working on a way around this. Havnt been making
> much
> > progress im afraid.
> >
> > On 8/23/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hey,
> > >
> > > It seems that with the new SDK-code, level transitions in multplayer,
> as
> > > described by the tutorial at
> > >
> > >
> >
> http://developer.valvesoftware.com/wiki/Adding_level_transitions_to_multiplayer
> > > ,
> > > doesn't work anymore. I'm getting the error: Host_Error:
> > > SV_CreatePacketEntities: GetEntServerClass failed for ent 2.
> > > Entitty 2 is the 2nd player.
> > >
> > > In the old code it worked. Any ideas?
> > >
> > > Robbie
> > > --
> > >
> > > _______________________________________________
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> > >
> > >
> >
> >
> > --
> > ~skidz
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
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>


--
~skidz
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