--
[ Picked text/plain from multipart/alternative ]
During recent mod testing my team has come across some issues with sound
script entries using MP3 format sound files.
This problem only occurs on Dedicated Servers which we test on. The crash is
server side.
Example script entry:
"song_hl1_20"
{
"channel" "CHAN_STATIC"
"volume" "0.4"
"pitch" "100"
"soundlevel" "0"
"wave" "*#music/hl1_song20.mp3"
}
The only thing that can be changed in that script to prevent the crash is
changing the mp3 song to some wav sound or removing the entry, which isnt an
option. The dump doesn't give a lot of information, the sound is sent to the
engine where it crashes.
SoundEmitterSystem line 836
#if defined( CLIENT_DLL )
enginesound->EmitAmbientSound( params.soundname, params.volume,
params.pitch, iFlags, soundtime );
#else
engine->EmitAmbientSound(entindex, origin, params.soundname,
params.volume, params.soundlevel, iFlags, params.pitch, soundtime );
#endif
Crashes right on the engine call there, the server.
Only way I have gotten around this is by checking if its dedicated and if
the sound is mp3.
So now I am just hoping Valve can give me a hand with a correct fix to this.
Here is the crash dump just in case.
http://www.obsidianconflict.com/ocdownloads/Steam__107334__2006_8_31T0_21_17C44468.mdmp
Maybe someone else has this problem? Im really wondering if its a problem we
caused somewhere.
Thanks for your time. :)
--
~skidz
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders