No, I'm still here. I've had my head down doing work on getting working
shaders back in the SDK as well as helping to figure out a problem with
procedural textures.

Regarding the Linux problems: I need to do some more testing because I
thought that the engine update three weeks ago fixed all of the issues.
It definitely (according to my testing) addressed the issue of older
mods not working with the newer engine - that was the physics
displacement issue. I'll do some more testing and get back to the
thread.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Sunday, September 03, 2006 11:23 PM
To: [email protected]
Subject: Re: [hlcoders] Linux crashes on startup, anybody else getting
this?

I really feel sorry for Mike, improvements such as gcc4.0, vs2005, and
-Wall,  would really drive me insane.

On 9/3/06, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> I think the stress must've driven him to an early retirement.
>
> At 2006/09/03 08:15 AM, Teddy wrote:
> >Any updates on this Mike? It's been a few weeks ;-P
> >
> >On 8/30/06, [EMAIL PROTECTED]
> ><[EMAIL PROTECTED]> wrote:
> >>You must still be using the old mathlib code, because the new code
is incomplete.
> >>
> >>Incidentally to whoever at Valve that maintains it, if you're
reading this, the SDK page is incorrect, missing the 2006-08-11 update:
> >>http://www.steampowered.com/platform/update_history/Source%20SDK.htm
> >>l
> >>
> >>Any ETA Valve on when the new code will be ready?  I'm trying to
decide whether to release a version of my mod without Linux support, or
wait until the next SDK update.
> >>
> >>-bk
> >>
> >>At 2006/08/27 10:26 PM, Teddy wrote:
> >>>I got mathlib and choreo stuff compiling and running fine, now when

> >>>i ld server_i486.so it says all symbols are linked, yet it still
> >>>crashes at the same spot (CModAppSystemGroup::Create)
> >>>
> >>>On 8/25/06, [EMAIL PROTECTED]
> >>><[EMAIL PROTECTED]> wrote:
> >>>>You reverse-engineered the missing functions?
> >>>>
> >>>>At 2006/08/24 03:25 AM, Teddy wrote:
> >>>>>I've fixed up the choreo and mathlib linkers and made my .so, but

> >>>>>it still crashes when i try to load it.
> >>>>>
> >>>>>Has anyone got their mod to load on linux after fixing all the
linker problems?
> >>>>>
> >>>>>On 8/22/06, [EMAIL PROTECTED]
> >>>>><[EMAIL PROTECTED]> wrote:
> >>>>>>Please ensure it also includes the choreo* stuff, per my entries

> >>>>>>on
> >>>>>>http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Wi
> >>>>>>ll_not_link_fully_on_Linux (... and anything else that might be
> >>>>>>missing ...)
> >>>>>>
> >>>>>>At 2006/08/21 08:33 PM, Mike Durand wrote:
> >>>>>>>I just added it to the SDK branch. It will be included in the
> >>>>>>>next SDK update. That should be coming out soon.
> >>>>>>>
> >>>>>>>-Mike
> >>>>>>>
> >>>>>>>-----Original Message-----
> >>>>>>>From: [EMAIL PROTECTED]
> >>>>>>>[mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>>>>Scott Loyd
> >>>>>>>Sent: Monday, August 21, 2006 1:21 PM
> >>>>>>>To: [email protected]
> >>>>>>>Subject: Re: [hlcoders] Linux crashes on startup, anybody else
> >>>>>>>getting this?
> >>>>>>>
> >>>>>>>Valve, can we have the source(s) to mathlib.lib?
> >>>>>>>
> >>>>>>>[EMAIL PROTECTED] wrote:
> >>>>>>>> FYI, I have confirmed that those missing symbols are present
> >>>>>>>> in the
> >>>>>>>MSVC .lib files.  I don't see why Valve would've done that
> >>>>>>>unless they wanted to make them closed-source, but they'd
> >>>>>>>already released previous versions open source, so this is one
of their more mysterious breakages.
> >>>>>>>>
> >>>>>>>> At 2006/08/19 09:56 PM, [EMAIL PROTECTED] wrote:
> >>>>>>>>> I thought there was a KI on this already but there wasn't...

> >>>>>>>>> So I
> >>>>>>>added a KI entry for the srcds dlopen bug:
> >>>>>>>>> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_Lis
> >>>>>>>>> t#srcds_d oes_not_inform_you_that_your_mod_failed_to_load
> >>>>>>>>>
> >>>>>>>>> At 2006/08/19 04:08 PM, Scott Loyd wrote:
> >>>>>>>>>> nice catch!
> >>>>>>>>>>
> >>>>>>>>>> (gdb) info sharedlibrary
> >>>>>>>>> >From        To          Syms Read   Shared Object Library
> >>>>>>>>>> 0x00a09300  0x00a22604  Yes         /lib/tls/libm.so.6
> >>>>>>>>>> 0x00a00bb0  0x00a018c4  Yes         /lib/libdl.so.2
> >>>>>>>>>> 0x008e8c00  0x009d9a40  Yes         /lib/tls/libc.so.6
> >>>>>>>>>> 0x008bb7a0  0x008cd59f  Yes         /lib/ld-linux.so.2
> >>>>>>>>>> 0x0011f100  0x0013a6d0  Yes         bin/tier0_i486.so
> >>>>>>>>>> 0x00a812d0  0x00a89998  Yes
/lib/tls/libpthread.so.0
> >>>>>>>>>> 0x00c05910  0x00c0eff0  Yes         bin/vstdlib_i486.so
> >>>>>>>>>> 0x00b50960  0x00b9b6e0  Yes         bin/dedicated_amd.so
> >>>>>>>>>> 0x003fa5a0  0x0041c0e0  Yes
bin/soundemittersystem_i486.so
> >>>>>>>>>> 0x00199860  0x002292a0  Yes
bin/materialsystem_i486.so
> >>>>>>>>>> 0x00448330  0x0049a7f0  Yes
bin/studiorender_i486.so
> >>>>>>>>>> 0x00cc96a0  0x00e542d0  Yes         bin/vphysics_i486.so
> >>>>>>>>>> 0x00271520  0x002a9ff0  Yes         bin/datacache_i486.so
> >>>>>>>>>> 0x00ff8fe0  0x011e4020  Yes         bin/engine_amd.so
> >>>>>>>>>> 0x03995410  0x03a5b040  Yes
> >>>>>>>>>> bin/libsteamvalidateuseridtickets_i486.so
> >>>>>>>>>> 0x002b85f0  0x002c3a50  Yes         bin/steam_api_i486.so
> >>>>>>>>>> 0x002d63a0  0x002d89e0  Yes
bin/shaderapiempty_i486.so
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> [EMAIL PROTECTED] wrote:
> >>>>>>>>>>> Are you sure it was even your mod .so that got loaded?
> >>>>>>>>>>> Due to
> >>>>>>>>>>> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_L
> >>>>>>>>>>> ist#Will_ not_link_fully_on_Linux it seems likely that you

> >>>>>>>>>>> would have compiled a mod .so that was not even loadable,
> >>>>>>>>>>> due to missing
> >>>>>>>linker symbols.
> >>>>>>>>>>>
> >>>>>>>>>>> Due to the long-standing, often-lamented srcds bug where
> >>>>>>>>>>> it fails
> >>>>>>>to print dlerror() messages and abort when the .so is
> >>>>>>>unloadable, you would not be aware that it was actually
sneakily loading some other .so.
> >>>>>>>>>>>
> >>>>>>>>>>> At 2006/08/15 08:11 PM, Scott Loyd wrote:
> >>>>>>>>>>>> anything new on this?
> >>>>>>>>>>>>
> >>>>>>>>>>>> Teddy wrote:
> >>>>>>>>>>>>> We're having the same problem at the moment, haven't
> >>>>>>>>>>>>> been able to
> >>>>>>>
> >>>>>>>>>>>>> find a workaround for it yet.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> On 8/11/06, Mike Durand <[EMAIL PROTECTED]>
wrote:
> >>>>>>>>>>>>>> Hi Gavin-
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> This issue appears to be well-known and we are working
> >>>>>>>>>>>>>> on a fix for this issue.
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> -Mike
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> -----Original Message-----
> >>>>>>>>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On
> >>>>>>>>>>>>>> Behalf Of Gavin
> >>>>>>>>>>>>>> Sent: Thursday, August 10, 2006 4:53 AM
> >>>>>>>>>>>>>> To: [email protected]
> >>>>>>>>>>>>>> Subject: [hlcoders] Linux crashes on startup, anybody
> >>>>>>>>>>>>>> else
> >>>>>>>getting this?
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> Hey gang,
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> Are people's Linux builds working at the moment? While
> >>>>>>>>>>>>>> I can compile (using the changes on the KI page), the
> >>>>>>>>>>>>>> server crashes as soon as it starts up. This happens
> >>>>>>>>>>>>>> right after "Console initialized" and occurs both with
> >>>>>>>>>>>>>> an existing mod and a fresh
> >>>>>>>"start a mod from scratch".
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> The server has been fully updated with the steam update

> >>>>>>>>>>>>>> tool, gameinfo.txt is using the new 215 biz.
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> And the last moments:
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> #0  0x00000000 in ?? ()
> >>>>>>>>>>>>>> #1  0xb730d693 in CModAppSystemGroup::Create () from
> >>>>>>>>>>>>>> bin/engine_i686.so
> >>>>>>>>>>>>>> #2  0xb740f3ff in CAppSystemGroup::Run () from
> >>>>>>>>>>>>>> bin/engine_i686.so
> >>>>>>>>>>>>>> #3  0xb730dfff in CDedicatedServerAPI::ModInit () from
> >>>>>>>>>>>>>> bin/engine_i686.so
> >>>>>>>>>>>>>> #4  0xb7d7b24a in CDedicatedAppSystemGroup::Main ()
> >>>>>>>>>>>>>> from bin/dedicated_i686.so
> >>>>>>>>>>>>>> #5  0xb7da8d43 in CAppSystemGroup::Run () from
> >>>>>>>>>>>>>> bin/dedicated_i686.so
> >>>>>>>>>>>>>> #6  0xb7da8d43 in CAppSystemGroup::Run () from
> >>>>>>>>>>>>>> bin/dedicated_i686.so
> >>>>>>>>>>>>>> #7  0xb7d7b60f in main () from bin/dedicated_i686.so
> >>>>>>>>>>>>>> #8  0x0804909e in main ()
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> Gavin
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> _______________________________________________
> >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the

> >>>>>>>>>>>>>> list archives, please visit:
> >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> _______________________________________________
> >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the

> >>>>>>>>>>>>>> list archives, please visit:
> >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>>>> _______________________________________________
> >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
> >>>>>>>>>>>>> list archives, please visit:
> >>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>>> _______________________________________________
> >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
> >>>>>>>>>>>> list
> >>>>>>>archives, please visit:
> >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>> _______________________________________________
> >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
> >>>>>>>>>>> list
> >>>>>>>archives, please visit:
> >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>>>
> >>>>>>>>>> _______________________________________________
> >>>>>>>>>> To unsubscribe, edit your list preferences, or view the
> >>>>>>>>>> list
> >>>>>>>archives, please visit:
> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>> _______________________________________________
> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>archives, please visit:
> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>> archives,
> >>>>>>>please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>_______________________________________________
> >>>>>>>To unsubscribe, edit your list preferences, or view the list
> >>>>>>>archives, please visit:
> >>>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>>>_______________________________________________
> >>>>>>>To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >>>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>_______________________________________________
> >>>>>>To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>
> >>>>>_______________________________________________
> >>>>>To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>_______________________________________________
> >>>>To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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