--
[ Picked text/plain from multipart/alternative ]
HudDamageIndicator
    {
        "fieldName" "HudDamageIndicator"
        "visible" "1"
        "enabled" "1"
        "DmgColorLeft" "255 0 0 0"
        "DmgColorRight" "255 0 0 0"

        "dmg_xpos" "30"
        "dmg_ypos" "100"
        "dmg_wide" "36"
        "dmg_tall1" "240"
        "dmg_tall2" "200"
    }

in scripts/HudLayout.res
and copy scripts/HudAnimations.txt from HL2

On 9/8/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]> wrote:
>
> You might need to modify hudanimations.txt too so the pain bars actually
> "animate" and show up on your screen.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Niclas
> Sent: Friday, September 08, 2006 09:12
> To: [email protected]
> Subject: [hlcoders] damage indicator
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hi and hello
>
> I want to activate (or create) damage indication for my mod.
> Some say its in thier mods automaticly but I guess my code is from a
> time
> when it wasnt :P.
> I checked this tutorial:
> http://www.hl2coding.com/article.php?article=11
> But it didnt work.
> Where should I look and what should I do to make it work? :)
>
> // Niclas
> --
>
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