Only reason I wanted it, was to make a mod of hl1 source, not port one over.
I just wanted to modify it and potentially hl1source:deathmatch, just for
fun.

Honestly, I don't need that source for anything im doing in hl2, I just
wanted to play with it and improve hl1 source a bit.

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
> -----Original Message-----
> From: Ryan Sheffer [mailto:[EMAIL PROTECTED]
> Sent: September 9, 2006 10:39 AM
> To: [email protected]
> Subject: Re: Re[4]: [hlcoders] Half-Life: Source source code
>
> --
> [ Picked text/plain from multipart/alternative ]
> They really only have to include the hlsource cpp's and headers. Not have
> them included in the project files.
>
> On 9/9/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Probably because it's not different enough to the general HL2 Source
> code
> > to
> > warrent the effort of maintaining an entirely new SDK
> > --
> >
> > _______________________________________________
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> >
> >
>
>
> --
> ~skidz
> --
>
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