Only reason I wanted it, was to make a mod of hl1 source, not port one over. I just wanted to modify it and potentially hl1source:deathmatch, just for fun.
Honestly, I don't need that source for anything im doing in hl2, I just wanted to play with it and improve hl1 source a bit. -------------- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com > -----Original Message----- > From: Ryan Sheffer [mailto:[EMAIL PROTECTED] > Sent: September 9, 2006 10:39 AM > To: [email protected] > Subject: Re: Re[4]: [hlcoders] Half-Life: Source source code > > -- > [ Picked text/plain from multipart/alternative ] > They really only have to include the hlsource cpp's and headers. Not have > them included in the project files. > > On 9/9/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Probably because it's not different enough to the general HL2 Source > code > > to > > warrent the effort of maintaining an entirely new SDK > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~skidz > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

