Not sure I understand what's bad about all of this.  Do you have a concrete 
repro scenario from HL2DM, or does this only occur in mod code?

At 2006/09/08 12:30 AM, Ben Everett wrote:
>Good catch!
>
>Add it to the bugzilla, as you have a better idea of what is going on than I
>do (busy bug fixing my own code). An interesting condition to say the least,
>anyone else w/ experience in this field wanting to comment?
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Daniel Menard
>Sent: Friday, September 08, 2006 12:12 AM
>To: [email protected]
>Subject: [hlcoders] Interesting Hierarchy Bug
>
>Well I've found an interesting hierarchy related bug. I figured I
>should notify the list about this one because it took me a while to
>wrap my head around it. I'm not sure if this has been fixed in the new
>SDK update (my mod is still running on the old codebase until we have
>time to merge in the new SDK), but I did a quick search in the known
>issues list and the new source and there doesnt appear to be a fix.
>
>It looks like a comment was left regarding parent attachments in the
>SDK update, but it doesnt resolve the parent issue. Anyways this bug
>occurs when a FL_EDICT_ALWAYS entity is parented to a PVSCHECK entity.
>When the PVS entity becomes dormant, it will call UnlinkFromHierarchy
>which will unlink it from its parent and do the same for all its
>children.
>
>The trouble comes when the PVSCHECK entity comes back into view. The
>entity loses its dormant state and it begins to move again, but the
>FL_EDICT_ALWAYS entity stops following (atleast client side). The
>reason being that the hierarchy system expects a full entity update
>from the server when it comes back into view (which would fix up the
>parent of the ALWAYS entity), but since the entity is always
>transmitted, it never receives the message to reset the parent because
>server side the parent never changed and the entity never went
>dormant.
>
>I have yet to find a concrete solution to the problem (though its only
>been about an hour or so since I figured it out), but I am beginning
>the think UnlinkHierarchy should never get called when an entity goes
>dormant in the first place. The EHandles would return NULL if the
>entity was ever removed and if anything is parented to an entity that
>is dormant it should stay where it is without unlinking. I'm weary of
>removing the call though, because it may break in some odd condition.
>
>I won't be able to make the change to my codebase until tomorrow, but
>some comments would be appreciated. I could add this to the Known
>Issues list in the wiki once a stable solution is found.
>
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