-- [ Picked text/plain from multipart/alternative ] Maybe you could provide us with an example. An entity that has the flag FL_EDICT_ALWAYS and a child of that entity with a PVS check.
Anyway, can't you just prevent that the entity goes dormant on the client? (C_BaseEntity::NotifyShouldTransmit) On 9/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Not sure I understand what's bad about all of this. Do you have a > concrete repro scenario from HL2DM, or does this only occur in mod code? > > At 2006/09/08 12:30 AM, Ben Everett wrote: > >Good catch! > > > >Add it to the bugzilla, as you have a better idea of what is going on > than I > >do (busy bug fixing my own code). An interesting condition to say the > least, > >anyone else w/ experience in this field wanting to comment? > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Daniel Menard > >Sent: Friday, September 08, 2006 12:12 AM > >To: [email protected] > >Subject: [hlcoders] Interesting Hierarchy Bug > > > >Well I've found an interesting hierarchy related bug. I figured I > >should notify the list about this one because it took me a while to > >wrap my head around it. I'm not sure if this has been fixed in the new > >SDK update (my mod is still running on the old codebase until we have > >time to merge in the new SDK), but I did a quick search in the known > >issues list and the new source and there doesnt appear to be a fix. > > > >It looks like a comment was left regarding parent attachments in the > >SDK update, but it doesnt resolve the parent issue. Anyways this bug > >occurs when a FL_EDICT_ALWAYS entity is parented to a PVSCHECK entity. > >When the PVS entity becomes dormant, it will call UnlinkFromHierarchy > >which will unlink it from its parent and do the same for all its > >children. > > > >The trouble comes when the PVSCHECK entity comes back into view. The > >entity loses its dormant state and it begins to move again, but the > >FL_EDICT_ALWAYS entity stops following (atleast client side). The > >reason being that the hierarchy system expects a full entity update > >from the server when it comes back into view (which would fix up the > >parent of the ALWAYS entity), but since the entity is always > >transmitted, it never receives the message to reset the parent because > >server side the parent never changed and the entity never went > >dormant. > > > >I have yet to find a concrete solution to the problem (though its only > >been about an hour or so since I figured it out), but I am beginning > >the think UnlinkHierarchy should never get called when an entity goes > >dormant in the first place. The EHandles would return NULL if the > >entity was ever removed and if anything is parented to an entity that > >is dormant it should stay where it is without unlinking. I'm weary of > >removing the call though, because it may break in some odd condition. > > > >I won't be able to make the change to my codebase until tomorrow, but > >some comments would be appreciated. I could add this to the Known > >Issues list in the wiki once a stable solution is found. > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

