-- [ Picked text/plain from multipart/alternative ] I actually noticed this bug too, but it took me a while to realize that this was the same bug. I have a client-side only entity that's parented to a PVSCHECK entity and when the parent goes dormant the same behaviour occurs. I worked around the problem using the IPVSNotify interface (which in itself needed to be fixed, but the fix was easy) to re-link the entities whenever the dormant entity comes back into the PVS.
Not a great solution, but it does work if you are stuck trying to fix this. I will try for a real fix, and post here if I come up with something clever. On 9/8/06, Daniel Menard <[EMAIL PROTECTED]> wrote: > > Well I've found an interesting hierarchy related bug. I figured I > should notify the list about this one because it took me a while to > wrap my head around it. I'm not sure if this has been fixed in the new > SDK update (my mod is still running on the old codebase until we have > time to merge in the new SDK), but I did a quick search in the known > issues list and the new source and there doesnt appear to be a fix. > > It looks like a comment was left regarding parent attachments in the > SDK update, but it doesnt resolve the parent issue. Anyways this bug > occurs when a FL_EDICT_ALWAYS entity is parented to a PVSCHECK entity. > When the PVS entity becomes dormant, it will call UnlinkFromHierarchy > which will unlink it from its parent and do the same for all its > children. > > The trouble comes when the PVSCHECK entity comes back into view. The > entity loses its dormant state and it begins to move again, but the > FL_EDICT_ALWAYS entity stops following (atleast client side). The > reason being that the hierarchy system expects a full entity update > from the server when it comes back into view (which would fix up the > parent of the ALWAYS entity), but since the entity is always > transmitted, it never receives the message to reset the parent because > server side the parent never changed and the entity never went > dormant. > > I have yet to find a concrete solution to the problem (though its only > been about an hour or so since I figured it out), but I am beginning > the think UnlinkHierarchy should never get called when an entity goes > dormant in the first place. The EHandles would return NULL if the > entity was ever removed and if anything is parented to an entity that > is dormant it should stay where it is without unlinking. I'm weary of > removing the call though, because it may break in some odd condition. > > I won't be able to make the change to my codebase until tomorrow, but > some comments would be appreciated. I could add this to the Known > Issues list in the wiki once a stable solution is found. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

