-- [ Picked text/plain from multipart/alternative ] Wonder what kind of craziness the last client would have with those bugs. Physics_SimulateEntity sounds like a rather important function hehe.
On 9/11/06, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > Yes, definitely a bug > > Yahn > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robbie > Groenewoudt > Sent: Sunday, September 10, 2006 8:59 AM > To: [email protected] > Subject: [hlcoders] Is this a little bug? > > -- > [ Picked text/plain from multipart/alternative ] Check out the function > void Physics_RunThinkFunctions( bool simulating ) in physics_main.cpp. > It has the following code: > > for ( int i = 1; i < gpGlobals->maxClients; i++ ) > { > CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); > if ( pPlayer ) > { > // Always reset clock to real sv.time > gpGlobals->curtime = starttime; > Physics_SimulateEntity( pPlayer ); > } > } > > Which would mean that this doesn't get called for the last player. > > Robbie > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

