Ok thanks, i'll see what i can do Adam
--- Scott Loyd <[EMAIL PROTECTED]> wrote: > IIRC. > > clip_size -1 means noclip is used. Instead, RPG > code directly modifies > the player ammo value when fired and doesn't hold a > seperate > clip/magazine value. > > I would imagine if you: > - Modify the max ammo for RPG to where you want it > to be (ammodef). > - keep clip_size -1 > - set default_clip to your new default ammo value > > It should be fine. Look @ how the clip/noclip stuff > is implemented, > either in the huds ammo indicator, weapon classes, > or in player classes. > > Adam "amckern" Mckern wrote: > > Simple quistion, that i have yet to come across in > my > > code time on source. > > > > How do i incrase the clip on the rpg to 6 rounds > over > > 3? > > > > I have changed the default_clip to 6 in the script > > file but it still is not showing up, and also have > > changed all the refrences in the code that point > to > > rpg_round from 3 to 6, and still nothing. > > > > If i change the line clip_size to anything other > then > > -1, the gun runds around in infinte ammo. > > > > Help? > > > > Thanks > > > > Adam > > > > -------- > > Nigredo Studios http://www.nigredostudios.com > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam > protection around > > http://mail.yahoo.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

