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Then just define it at the HUD layer, and source will take it from there?

-Nick

On 9/20/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> You need to make a full screen VGUI panel and set it to accept mouse input
> but not accept keyboard input. That'll make the cursor visible but the
> game
> will still get the key presses.
>
>
>
> On 9/20/06, Nick Darnell <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Does anyone know of a way to use the cursor from the vgui system, while
> > still moving around in the world?  (Think world of warcraft)  Where the
> > gui
> > system doesn't separate its self from the game controls and both can
> > receive
> > interaction simultaneously.
> > -Nick
> > --
> >
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