-- [ Picked text/plain from multipart/alternative ] Then just define it at the HUD layer, and source will take it from there?
-Nick On 9/20/06, Garry Newman <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > You need to make a full screen VGUI panel and set it to accept mouse input > but not accept keyboard input. That'll make the cursor visible but the > game > will still get the key presses. > > > > On 9/20/06, Nick Darnell <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Does anyone know of a way to use the cursor from the vgui system, while > > still moving around in the world? (Think world of warcraft) Where the > > gui > > system doesn't separate its self from the game controls and both can > > receive > > interaction simultaneously. > > -Nick > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

