I'm getting lots of complaints from my user base that, following the SDK update, lag prediction has gotten worse. Has anyone else experienced this? I haven't really experienced much of a change, but then I don't have as large of a ping to any of my mod's servers as some of my users do.
After receiving complaints a few days ago I reviewed SDK changes and noticed massive amounts of code changes around prediction. But most of it seems to be centered around the creation of a seemingly unused and pointless NO_ENTITY_PREDICTION define to segregate out the prediction code. Maybe it's used by Valve for debugging or something? It's unclear whether any behavioral changes exist - anyone found evidence of any? Unfortunately we got a years worth of SDK code thrash in one patch, so it's a bit much to try to code review. -bk _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

