I'm getting lots of complaints from my user base that, following the SDK 
update, lag prediction has gotten worse.  Has anyone else experienced this?  I 
haven't really experienced much of a change, but then I don't have as large of 
a ping to any of my mod's servers as some of my users do.

After receiving complaints a few days ago I reviewed SDK changes and noticed 
massive amounts of code changes around prediction.  But most of it seems to be 
centered around the creation of a seemingly unused and pointless 
NO_ENTITY_PREDICTION define to segregate out the prediction code.  Maybe it's 
used by Valve for debugging or something?

It's unclear whether any behavioral changes exist - anyone found evidence of 
any?  Unfortunately we got a years worth of SDK code thrash in one patch, so 
it's a bit much to try to code review.

-bk

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