Closest I see is player_showpredictedposition, but it doesn't seem to visually change anything at all.
At 2006/09/21 08:41 AM, Paul Peloski wrote: >-- >[ Picked text/plain from multipart/alternative ] >Check that the lag compensation system is still being used to move entities >when a player is shooting, IIRC you can use sv_showlagcompensation 1 or >something similar to show some hitboxes when a player is being lag >compensated (ie, you have to be shooting at him and lag compensation has to >be turned on, etc.) I remember the lagcompensation->StartLagCompensation was >missing in the player command code on the server side with regard to the lag >compensation system when I first merged with the new SDK. > >Sorry I can't be more specific, I'm at work and don't have access to the SDK >right now. > >On 9/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> >wrote: >> >> I'm getting lots of complaints from my user base that, following the SDK >> update, lag prediction has gotten worse. Has anyone else experienced >> this? I haven't really experienced much of a change, but then I don't have >> as large of a ping to any of my mod's servers as some of my users do. >> >> After receiving complaints a few days ago I reviewed SDK changes and >> noticed massive amounts of code changes around prediction. But most of it >> seems to be centered around the creation of a seemingly unused and pointless >> NO_ENTITY_PREDICTION define to segregate out the prediction code. Maybe >> it's used by Valve for debugging or something? >> >> It's unclear whether any behavioral changes exist - anyone found evidence >> of any? Unfortunately we got a years worth of SDK code thrash in one patch, >> so it's a bit much to try to code review. >> >> -bk >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

