Closest I see is player_showpredictedposition, but it doesn't seem to visually 
change anything at all.

At 2006/09/21 08:41 AM, Paul Peloski wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Check that the lag compensation system is still being used to move entities
>when a player is shooting, IIRC you can use sv_showlagcompensation 1 or
>something similar to show some hitboxes when a player is being lag
>compensated (ie, you have to be shooting at him and lag compensation has to
>be turned on, etc.) I remember the lagcompensation->StartLagCompensation was
>missing in the player command code on the server side with regard to the lag
>compensation system when I first merged with the new SDK.
>
>Sorry I can't be more specific, I'm at work and don't have access to the SDK
>right now.
>
>On 9/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
>wrote:
>>
>> I'm getting lots of complaints from my user base that, following the SDK
>> update, lag prediction has gotten worse.  Has anyone else experienced
>> this?  I haven't really experienced much of a change, but then I don't have
>> as large of a ping to any of my mod's servers as some of my users do.
>>
>> After receiving complaints a few days ago I reviewed SDK changes and
>> noticed massive amounts of code changes around prediction.  But most of it
>> seems to be centered around the creation of a seemingly unused and pointless
>> NO_ENTITY_PREDICTION define to segregate out the prediction code.  Maybe
>> it's used by Valve for debugging or something?
>>
>> It's unclear whether any behavioral changes exist - anyone found evidence
>> of any?  Unfortunately we got a years worth of SDK code thrash in one patch,
>> so it's a bit much to try to code review.
>>
>> -bk
>>
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