-- [ Picked text/plain from multipart/alternative ] Damn, you are right. There's no StartLagCompensation-call in the entire code. I don't see any reason why it isn't because it worked good. In the new SDK-code the lagcompensation-code is even expended... It's a bug I guess....
On 9/22/06, Paul Peloski <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I'm at home now, sv_showlagcompensation the right name, it's implemented > in > player_lagcompensation.cpp with the following description: "Show lag > compensated hitboxes whenever a player is lag compensated." > > If you compare the file player_command.cpp between the old SDK source and > the Aug 11 source, you should notice that the call to StartLagCompensation > is missing from CPlayerMove::StartCommand in player_command.cpp > > I wondered about this when I merged the new SDK, and decided to keep the > startLagCompensation for our mod and haven't had any problems with shots > registering. Maybe this is a bug in the new SDK? > > On 9/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED] > > > wrote: > > > > Closest I see is player_showpredictedposition, but it doesn't seem to > > visually change anything at all. > > > > At 2006/09/21 08:41 AM, Paul Peloski wrote: > > >-- > > >[ Picked text/plain from multipart/alternative ] > > >Check that the lag compensation system is still being used to move > > entities > > >when a player is shooting, IIRC you can use sv_showlagcompensation 1 or > > >something similar to show some hitboxes when a player is being lag > > >compensated (ie, you have to be shooting at him and lag compensation > has > > to > > >be turned on, etc.) I remember the > lagcompensation->StartLagCompensation > > was > > >missing in the player command code on the server side with regard to > the > > lag > > >compensation system when I first merged with the new SDK. > > > > > >Sorry I can't be more specific, I'm at work and don't have access to > the > > SDK > > >right now. > > > > > >On 9/21/06, [EMAIL PROTECTED] < > > [EMAIL PROTECTED]> > > >wrote: > > >> > > >> I'm getting lots of complaints from my user base that, following the > > SDK > > >> update, lag prediction has gotten worse. Has anyone else experienced > > >> this? I haven't really experienced much of a change, but then I > don't > > have > > >> as large of a ping to any of my mod's servers as some of my users do. > > >> > > >> After receiving complaints a few days ago I reviewed SDK changes and > > >> noticed massive amounts of code changes around prediction. But most > of > > it > > >> seems to be centered around the creation of a seemingly unused and > > pointless > > >> NO_ENTITY_PREDICTION define to segregate out the prediction > > code. Maybe > > >> it's used by Valve for debugging or something? > > >> > > >> It's unclear whether any behavioral changes exist - anyone found > > evidence > > >> of any? Unfortunately we got a years worth of SDK code thrash in one > > patch, > > >> so it's a bit much to try to code review. > > >> > > >> -bk > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >-- > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

