-- [ Picked text/plain from multipart/alternative ] I've been working on this for my mod as well but have run into similar problems as Nick. Any ideas or workarounds would be great.
On 10/5/06, Nick Darnell <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > And, vgui::surface()->LockCursor(); doesn't seem to prevent it either. > > -Nick > > On 10/5/06, Nick Darnell <[EMAIL PROTECTED]> wrote: > > > > Nope. I tried calling SetCursor(NULL); in the Tick method of a > vgui. The > > best I get is a flickering cursor, jumping between visible and > not. Their > > underlying cursor code must be being run every frame, and it just keeps > > resetting the cursor. > > > > -Nick > > > > On 10/4/06, Nick Darnell <[EMAIL PROTECTED]> wrote: > > > > > > That's what I was hoping, but I was thinking Source would override any > > > cursor I load using...(but ill try it out right now) > > > > > > *HANDLE* *LoadImage(* > > > *HINSTANCE* *hinst**,* > > > > > > *LPCTSTR* *lpszName**, * > > > *UINT* *uType**, * > > > *int* *cxDesired**, * > > > *int* *cyDesired**, * > > > *UINT* *fuLoad * > > > *); > > > > > > *-- or -- > > > > > > > > > * > > > *HCURSOR LoadCursorFromFile( > > > > > > LPCTSTR *lpFileName* > > > ); > > > > > > -Nick > > > > > > On 10/4/06, Garry Newman < [EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > You should be able to set the cursor the same as any windows > program. > > > > > > > > I wouldn't do the drawing a texture method - it makes input feel > > > > really > > > > crappy when you're running at under 40 fps. > > > > > > > > > > > > > > > > On 10/4/06, Nick Darnell < [EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > How would you draw the image to properly extend into another > panels > > > > > drawing > > > > > space? > > > > > > > > > > -Nick > > > > > > > > > > On 10/4/06, Justin Krenz <[EMAIL PROTECTED] > wrote: > > > > > > > > > > > > Set it to no cursor, and then use an image as your cursor and > > > > reposition > > > > > > it at the mouse position every update? > > > > > > > > > > > > Nick Darnell wrote: > > > > > > > -- > > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > > Is there any chance the public SDK could have the mouse cursor > > > > code > > > > > > opened > > > > > > > up? I was hoping to have custom mouse cursors in the > > > > vgui. But, it's > > > > > > > presenting me with a bit of a dilemma since the actual cursor > > > > code > > > > > isn't > > > > > > in > > > > > > > the public SDK. All I get is the ability to SetCuror() using > > > > the > > > > > > provided > > > > > > > enum options for standard cursors. > > > > > > > -Nick Darnell > > > > > > > -- > > > > > > > > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

