Hi all, I've been trying to record gameplay demos using the various demo features in Source and have had a lot of problems with animation/look-at glitching when recording a demo. It happens both in my mod and in stock Episode 1. The game will be running fine, and then beginning recording of a demo causes it go fairly haywire. It appears as if the time used to calculate the animation of the frame, position of the head, etc. is skipping around a little bit. The animation will play ten frames in order, then skip ahead 8, then back to the correct frame, for example. It seems to happen for all animations, not just ones set by the scene. Interestingly, it does not seem to happen in Half-Life 2.
It seems like someone else would've seen this, but I wasn't able to find anything online about it. Has anyone else noticed this, or better yet, found a workaround? Thanks a lot, Nate _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

