-- [ Picked text/plain from multipart/alternative ] Well remember the view model is just a model floating in front of the camera, it is moveable. Exploring the class to learn more about it would help.
On 10/15/06, Daniel Menard <[EMAIL PROTECTED]> wrote: > > Just use an animation and call it when you zoom in or zoom out. > > On 10/13/06, Stephen Swires <[EMAIL PROTECTED]> wrote: > > Hello again, > > Since I'm quite amateur at this and don't know what I'm looking for, I > > was wondering what I would need to do. I already have the FOV part > > sussed (and making it all reset when changing weapons) but, I need to > > "shift" the view model to the left a bit so that it's in the centre of > > the screen. > > > > Does anyone know how this may be achieved? > > > > - Stephen Swires > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

