Read the code, and see what goes where with vs's find
definition etc

--- Nick <[EMAIL PROTECTED]> wrote:

> how do you explore the class to learn more?
>
> On 10/19/06, Ryan Sheffer <[EMAIL PROTECTED]>
> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well remember the view model is just a model
> floating in front of the
> > camera, it is moveable. Exploring the class to
> learn more about it would
> > help.
> >
> > On 10/15/06, Daniel Menard <[EMAIL PROTECTED]>
> wrote:
> > >
> > > Just use an animation and call it when you zoom
> in or zoom out.
> > >
> > > On 10/13/06, Stephen Swires
> <[EMAIL PROTECTED]> wrote:
> > > > Hello again,
> > > > Since I'm quite amateur at this and don't know
> what I'm looking for, I
> > > > was wondering what I would need to do. I
> already have the FOV part
> > > > sussed (and making it all reset when changing
> weapons) but, I need to
> > > > "shift" the view model to the left a bit so
> that it's in the centre of
> > > > the screen.
> > > >
> > > > Does anyone know how this may be achieved?
> > > >
> > > > - Stephen Swires
> > > >
> > > >
> _______________________________________________
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> view the list archives,
> > > please visit:
> > > >
>
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> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or
> view the list archives,
> > > please visit:
> > >
>
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> > >
> > >
> >
> >
> > --
> > ~skidz
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or
> view the list archives, please visit:
> >
>
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> >
> >
>
> _______________________________________________
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>
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>
>


--------
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