-- [ Picked text/plain from multipart/alternative ] Run the create a mod wizard thing to extract the code, open it in MSVC 2005 express and get to codin. Should be about as simple as that if you have the compiler and platform sdk already set up and working.
On 11/15/06, Marshall <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Well, I'm sure you all get this from a lot of noobs, and here's you > another. > I know some C++, haven't played with it in a while, though. What I'm here > to ask is.what's a good way to get started working with Source? What I > would like to eventually do is a small multiplayer mod based on Source, > but > I'm not sure where should I start. I am wanting to use free software > (XSI, > Visual C++ Express Edition, etc) so I don't have to worry to much about > money stuff and I can just keep this as a casual thing. I have Visual C++ > Express Edition, DirectX SDK, and the Windows Platform SDK installed > already > and ready to start. What do I need to with all that to be able to have a > successful compile with the code with no modifications, and where should I > move on from there to eventually work up to be able to work on a simple > multiplayer game (though I admit that's probably an oxymoron there)? > Thanks, The CreepyNerd > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

