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Valve have set up a Wiki which contains loads of useful information,
regarding every aspect of modding :)
http://developer.valvesoftware.com/wiki/Main_Page

/ProZak

On 16/11/06, Marshall <[EMAIL PROTECTED]> wrote:
>
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> Well, I'm sure you all get this from a lot of noobs, and here's you
> another.
> I know some C++, haven't played with it in a while, though.  What I'm here
> to ask is.what's a good way to get started working with Source?  What I
> would like to eventually do is a small multiplayer mod based on Source,
> but
> I'm not sure where should I start.  I am wanting to use free software
> (XSI,
> Visual C++ Express Edition, etc) so I don't have to worry to much about
> money stuff and I can just keep this as a casual thing. I have Visual C++
> Express Edition, DirectX SDK, and the Windows Platform SDK installed
> already
> and ready to start.  What do I need to with all that to be able to have a
> successful compile with the code with no modifications, and where should I
> move on from there to eventually work up to be able to work on a simple
> multiplayer game (though I admit that's probably an oxymoron there)?
> Thanks,   The CreepyNerd
>
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