-- [ Picked text/plain from multipart/alternative ] Valve have set up a Wiki which contains loads of useful information, regarding every aspect of modding :) http://developer.valvesoftware.com/wiki/Main_Page
/ProZak On 16/11/06, Marshall <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Well, I'm sure you all get this from a lot of noobs, and here's you > another. > I know some C++, haven't played with it in a while, though. What I'm here > to ask is.what's a good way to get started working with Source? What I > would like to eventually do is a small multiplayer mod based on Source, > but > I'm not sure where should I start. I am wanting to use free software > (XSI, > Visual C++ Express Edition, etc) so I don't have to worry to much about > money stuff and I can just keep this as a casual thing. I have Visual C++ > Express Edition, DirectX SDK, and the Windows Platform SDK installed > already > and ready to start. What do I need to with all that to be able to have a > successful compile with the code with no modifications, and where should I > move on from there to eventually work up to be able to work on a simple > multiplayer game (though I admit that's probably an oxymoron there)? > Thanks, The CreepyNerd > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

