Hello,

the Problem is, that i am thinking about an Anti Cheat Plugin to find
Aimbots, Wallhacks and other like Punkbuster for CS 1.4?

The problem was, that the cheater have hacked the Buster...

Where there a way to modify the Client Plugin on every server (like random
check intervalls or other)
the Cheat coder cant hack the Buster so fast... So as theory:

Client Anti Cheat Plugin Released and the client downloaded it on Server
1....
Client Disconnects and connects on Server 2 but here the Plugin intervalls
and routines are changed (automatically)
He than connects on Server 3 and get an other version that changed too...

So the coder have to find out what algorythm the plugin uses to make an
"safe" cheat...
But in this time the plugin can find hunderts of cheaters and log it to an
global list...

So when the algorythm is hacked, we only implement an new and put the plugin
with an server plugin auto updater on
every Server without restarting it so the cheaters dont know the new
algorythm and the check find out that they cheat...
So we can catch many cheaters but when the client have to download the
client plugin all times, he dont connect to this servers

So the Plugin where useless....

You know what i mean?

The Client download can put up an popup with information like:

===========================================
===     The Server forced you to install the Plugin XXX      ===
===              You want to do it automatically?                    ===
===            YES                                            NO
===
===========================================

So the user can choose what to do...
So when i have an Radio Server the player can hear it when he have the
plugin...
I think this is interessting for many players... (not all)

Or an Plugin with Tutorials like an Taktik manager is an nice idea....
So one admin programms Taktiks in it and the plugin on client side make the
thinks like lines to follow,
special marks to find special points or points to check before go away and
more... Thats gives the game the
old look like Defusing Bombs and rescue Hostages... And dont only get nice
stats...

But your right... the risk is verry high...
So he can format the harddrive or install trojans...
So a way where to limited the rights to only the HL2 Folders... So we can
make own Windows and other but cant do damage in the system...
You know what i meen?

I think an system like this what i have writen from are interesting many
Plugin Coders becouse the Server Side
funktions are verry verry small... So we can make own Windows on Client an
can Show it with the server side plugin and other thinks...

So, is there an example Client Plugin? (Like the Stub?)

Thanks for your informations!!!

With friendly reguards from germany

Ratman2000

----- Original Message -----
From: "Jeremy Swigart" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, November 17, 2006 9:37 AM
Subject: Re: [hlcoders] Server Plugin > Client Plugin communication ?


> --
> [ Picked text/plain from multipart/alternative ]
> I would imagine that would be a huge security issue if that were possible.
> If a server could force feed me a plugin, and presumably load it, it could
> do all manner of evil stuff to my game or my system. That said, it would
be
> very cool to have a communication option available between a server plugin
> and client plugin that was optional. The last patch for Enemy Territory
> added the capability for a user controllable pipe between client and
server
> so raw data could be sent and could be process in callbacks on the client.
> Similar capability would be very cool IMO, but forcing the plugin on users
> is a big nono in my book. Alternately with the proper knowhow you could
> probably establish a seperate connection between a server plugin and
client
> plugin with your own network code, if there is functionality to get the
> client ip in a server plugin. I wouldn't get my hopes up about something
> like this though.
>
> J
>
> On 11/16/06, Ratman2000 <[EMAIL PROTECTED]> wrote:
> >
> > Hello,
> >
> > thanks for your replay...
> >
> > I have tested it out now and have seen, that there is an block in the
auto
> > download system to download *.dll files...
> >
> > When i rename an dll to another format like *.wav there get the file
> > downloaded but than i have the problem, that i cant rename the file on
the
> > client system...
> >
> > I have thinked, that i download the files on connecting and after accept
> > the
> > agreements the client plugin get checking for actions like make an
> > screenshot
> > or check for an running program like an anti cheat system...
> >
> > So there is no way to do it? Valve?
> >
> > it where nice, to add an funktion so that we can start downloading the
> > client the plugin and the client get an message:
> >
> > "This Server uses an Client Plugin to play on it... You like to download
> > it?
> > YES / NO"
> >
> > So we can make thinks like an Game Server Radio station or other nice
> > features... But when he have to install it manually, it dont
> > give many players there do it... :(
> >
> > I hope anybody have an nice idea!!!
> >
> > Thanks for all tips!!!
> >
> >
> > With friendly reguards from germany
> >
> > Ratman2000
> >
> > ----- Original Message -----
> > From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, November 17, 2006 7:35 AM
> > Subject: Re: [hlcoders] Server Plugin > Client Plugin communication ?
> >
> >
> > > Hey rat, i think the only way to get people to
> > > download plugins now is to give them a weblink, i know
> > > many people will be truning the download content off -
> > > even though it has been a valid convar for a long
> > > while.
> > >
> > > Adam
> > >
> > > --- Ratman2000 <[EMAIL PROTECTED]> wrote:
> > >
> > > > Hello,
> > > >
> > > > i like to start a new way to communicat from server
> > > > with clients...
> > > >
> > > > So my idea was it, to load an server plugin and then
> > > > by connecting an client
> > > > plugin is forced to download...
> > > > Now when the player puts in the server, the plugin
> > > > where loaded by server
> > > > command...
> > > >
> > > > But i have tested it, so i found out, that i dont
> > > > can force dll`s to
> > > > download now...
> > > >
> > > > Is there a way to realise an plugin with this
> > > > funktions?
> > > > So i need an funktion, to force the client to
> > > > download the files there are
> > > > needed for the client plugin (like an War screenshot
> > > > plugin or other...)
> > > >
> > > > Is there a way to do it?
> > > >
> > > > I hope you can help me!
> > > >
> > > > Thanks! Sorry for my bad english :)
> > > >
> > > > With friendly Reguards from Germany
> > > >
> > > > Ratman2000
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > _______________________________________________
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> > > >
> > > >
> > >
> > >
> > > --------
> > > Nigredo Studios http://www.nigredostudios.com
> > >
> > >
> > >
> > >
> >
> >
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