Hello,

i know that no plugin send code files...
But thinkin on an Trojan... he transforms itself so that Anti Virus cant
find it... With te same shematic
we can create an Anti Cheat by using an algorithym and change it all days...
So Cheater have an hard live...
But with the currently system there is nothin what we can do... And now with
the server command block
we cant not longer check for console commands like "aimbot 1"....

So the update brokes now the last way we can detect cheaters....

What can we do now?.... Nothing...
Nice work... :'(

Why Valve release this updates? Like to kill al plugins? Or why he include
this functions?
With this commands we cant do anny carefull... We can close the game but
thats all...

He gives us the Helper and than put in the client an function to block it...
Nice work :P

I hope valve looks what he do...

i find the game isnt more that what it was... Its only an Cheating and
Fragging game... Nothing more.... :'(

In CS 1.4 we cant do annythink what we want and nobody hase done carefull
thinks... Jokes ok... but not more...

and now? We cant do anythink... The Plugin system iss verry small, we cant
do anythink with needed funktions like Bullet Count
(Becouse there is no way to count the real shoots...)
and other functions that the community need where dont included... But
functions to cut plugins....

I dont understand what goes wrong here....

With friendly reguards

Ratman2000

----- Original Message -----
From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, November 17, 2006 10:44 AM
Subject: Re: [hlcoders] Server Plugin > Client Plugin communication ?


> Ah i know what you mean now
>
> The .res format that plugins, and plain old servers
> use was intrdouced around 1.2 of Gold Source.
>
> If i can think back to a document i read by Jay Wilber
> about the format you could only allow map file
> formats, wav, txt, bsp, wad, etc, to stop servers
> sending unwated exe, com, and dll files that could be
> harmful to the clients system.
>
> If you can get enough clout behind the plugin like
> with CheatingDeath then you could setup a
> client/server hook.
>
> But no, mani mod, and un-modded servers will not send
> any 'code' files to the client.
>
> Adam
>
>
> --- Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I would imagine that would be a huge security issue
> > if that were possible.
> > If a server could force feed me a plugin, and
> > presumably load it, it could
> > do all manner of evil stuff to my game or my system.
> > That said, it would be
> > very cool to have a communication option available
> > between a server plugin
> > and client plugin that was optional. The last patch
> > for Enemy Territory
> > added the capability for a user controllable pipe
> > between client and server
> > so raw data could be sent and could be process in
> > callbacks on the client.
> > Similar capability would be very cool IMO, but
> > forcing the plugin on users
> > is a big nono in my book. Alternately with the
> > proper knowhow you could
> > probably establish a seperate connection between a
> > server plugin and client
> > plugin with your own network code, if there is
> > functionality to get the
> > client ip in a server plugin. I wouldn't get my
> > hopes up about something
> > like this though.
> >
> > J
> >
> > On 11/16/06, Ratman2000 <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > Hello,
> > >
> > > thanks for your replay...
> > >
> > > I have tested it out now and have seen, that there
> > is an block in the auto
> > > download system to download *.dll files...
> > >
> > > When i rename an dll to another format like *.wav
> > there get the file
> > > downloaded but than i have the problem, that i
> > cant rename the file on the
> > > client system...
> > >
> > > I have thinked, that i download the files on
> > connecting and after accept
> > > the
> > > agreements the client plugin get checking for
> > actions like make an
> > > screenshot
> > > or check for an running program like an anti cheat
> > system...
> > >
> > > So there is no way to do it? Valve?
> > >
> > > it where nice, to add an funktion so that we can
> > start downloading the
> > > client the plugin and the client get an message:
> > >
> > > "This Server uses an Client Plugin to play on
> > it... You like to download
> > > it?
> > > YES / NO"
> > >
> > > So we can make thinks like an Game Server Radio
> > station or other nice
> > > features... But when he have to install it
> > manually, it dont
> > > give many players there do it... :(
> > >
> > > I hope anybody have an nice idea!!!
> > >
> > > Thanks for all tips!!!
> > >
> > >
> > > With friendly reguards from germany
> > >
> > > Ratman2000
> > >
> > > ----- Original Message -----
> > > From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Friday, November 17, 2006 7:35 AM
> > > Subject: Re: [hlcoders] Server Plugin > Client
> > Plugin communication ?
> > >
> > >
> > > > Hey rat, i think the only way to get people to
> > > > download plugins now is to give them a weblink,
> > i know
> > > > many people will be truning the download content
> > off -
> > > > even though it has been a valid convar for a
> > long
> > > > while.
> > > >
> > > > Adam
> > > >
> > > > --- Ratman2000 <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > Hello,
> > > > >
> > > > > i like to start a new way to communicat from
> > server
> > > > > with clients...
> > > > >
> > > > > So my idea was it, to load an server plugin
> > and then
> > > > > by connecting an client
> > > > > plugin is forced to download...
> > > > > Now when the player puts in the server, the
> > plugin
> > > > > where loaded by server
> > > > > command...
> > > > >
> > > > > But i have tested it, so i found out, that i
> > dont
> > > > > can force dll`s to
> > > > > download now...
> > > > >
> > > > > Is there a way to realise an plugin with this
> > > > > funktions?
> > > > > So i need an funktion, to force the client to
> > > > > download the files there are
> > > > > needed for the client plugin (like an War
> > screenshot
> > > > > plugin or other...)
> > > > >
> > > > > Is there a way to do it?
> > > > >
> > > > > I hope you can help me!
> > > > >
> > > > > Thanks! Sorry for my bad english :)
> > > > >
> > > > > With friendly Reguards from Germany
> > > > >
> > > > > Ratman2000
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > _______________________________________________
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> > > > >
> > > > >
> > > >
> > > >
> > > > --------
> > > > Nigredo Studios http://www.nigredostudios.com
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> >
>
____________________________________________________________________________
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> > --
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>
>
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>
____________________________________________________________________________
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