Hello,
The function EmitSound is not ok for Quake sounds becouse the sound is
located on an position...
So when i play an sound like it gos 30 seconds and the player moves, he
cant
hear it...
Is there no fonktion like the "play" command client side???
What can i do?
Thanks!
With friendly Reguards from Germany
Ratman2000
----- Original Message -----
From: "David Anderson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, November 19, 2006 7:55 AM
Subject: Re: [hlcoders] cl_restrict_server_commands fiasco
> You might want to look at public/engine/IEngineSound.h to do it
manually.
>
> ~dvander
> http://www.bailopan.net/
>
> Ratman2000 wrote:
>> Hello,
>>
>> we cant use cvar->FindVar("convar")->SetValue(value);
>> becouse its fully Server Side...
>> The Problem is, that we cant force thinks like: play
>> on client side to simple play an sound (mp3 file)...
>>
>> When we force the play command (i cant do any critical thinks with
>> this
>> command...)
>> you become this message on client side:
>>
>>
>> cl_restrict_server_commands (= 1) prevented server running command:
play
>> /ratmod/connect_sounds/admins/jesus.mp3
>>
>> Why you have to block this command???
>>
>> So what can we do to force the client to play sounds??? We havent an
>> solution now...
>>
>> With friendly reguards from Germany
>>
>> Ratman2000
>>
>> ----- Original Message -----
>> From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, November 19, 2006 4:06 AM
>> Subject: Re: [hlcoders] cl_restrict_server_commands fiasco
>>
>>
>>> Why dont use just use
>>> cvar->FindVar("convar")->SetValue(value);
>>>
>>> I have been using it, becuase it allows you to hook
>>> around the sv_cheat flags that would block you with a
>>> stright engine->clientcommand.
>>>
>>> Adam
>>>
>>>
>>> --- LDuke <[EMAIL PROTECTED]> wrote:
>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> I believe that is the exact command that is blocked
>>>> by this cvar (
>>>> engine->ClientCommand( blahblah ) ).
>>>>
>>>> On 11/18/06, Nick <[EMAIL PROTECTED]> wrote:
>>>> >
>>>> > Can you list which exploits which need to be
>>>> fixed?
>>>> >
>>>> >
>>>> > This question was asked earlier and I could not
>>>> find a clear answer:
>>>> > Does this update break
>>>> >
>>>> > engine->ClientCommand( blahblah )
>>>> >
>>>> > when done from server side dll?
>>>> >
>>>> > On 11/18/06, Paul Peloski <[EMAIL PROTECTED]>
>>>> wrote:
>>>> > > --
>>>> > > [ Picked text/plain from multipart/alternative ]
>>>> > > (re: a) Obviously when Valve is attempting to
>>>> fix a problem they are
>>>> > going
>>>> > > to have to break compatibility with plugins/mods
>>>> that rely on that
>>>> > problem
>>>> > > behavior. Using this behavior as a workaround
>>>> for client cvar exploits
>>>> > is
>>>> > > bad because it has the effect of hiding the
>>>> exploits when they need to
>>>> > be
>>>> > > exposed and fixed.
>>>> > >
>>>> > > (re: b) cvars are already (or should be) divided
>>>> into client and server,
>>>> > > ranged to acceptable limits and in the extreme
>>>> case marked FCVAR_CHEAT
>>>> > if
>>>> > > they need to be set to a certain value for fair
>>>> play. Adding further
>>>> > > designation (like FCVAR_CLIENTPROTECT), or
>>>> "making lists" breaks
>>>> > > compatibility and masks exploits.
>>>> > >
>>>> > > (re: d) I agree it would be nice if Valve told
>>>> us more about what's
>>>> > coming
>>>> > > up, it might even be useful to them since our
>>>> discussion might bring to
>>>> > > light ... Nah, they're smarter than us, it's
>>>> their product, and they can
>>>> > > make competent decisions without us.
>>>> > >
>>>> > > Regards,
>>>> > >
>>>> > > Paul
>>>> > >
>>>> > > On 11/17/06, David Anderson
>>>> <[EMAIL PROTECTED]> wrote:
>>>> > > >
>>>> > > > I think you're missing a few of the important
>>>> points. Yes, it's
>>>> > > > important to have this feature, but:
>>>> > > >
>>>> > > > a) It broke binary and source level backwards
>>>> compatibility. That's a
>>>> > > > big no-no.
>>>> > > > b) It restricts all commands, which is
>>>> unnecessary. A better solution
>>>> > > > would be to flag the commands which need to be
>>>> protected, or to flag
>>>> > > > things registered in the client. This would
>>>> plugins continue to
>>>> > > > register and trigger their own commands,
>>>> preserving compatibility.
>>>> > > > c) It defaults to on, which going back to a),
>>>> breaks expected
>>>> > > > functionality.
>>>> > > > d) Going back to a) again, for an update like
>>>> this, forewarning would
>>>> > be
>>>> > > > nice.
>>>> > > >
>>>> > > > Those are the issues I have with it, at least.
>>>> > > >
>>>> > > > ~dvander
>>>> > > > http://www.bailopan.net/
>>>> > > >
>>>> > > > Benjamin Davison wrote:
>>>> > > > > --
>>>> > > > > [ Picked text/plain from
>>>> multipart/alternative ]
>>>> > > > > Yeah I love it when some 14 year old server
>>>> admin fucks with my
>>>> > settings
>>>> > > > and
>>>> > > > > sets my fire command to a suicide command.
>>>> > > > >
>>>> > > > > This is a good console command that was
>>>> loooong overdue.
>>>> > > > >
>>>> > > > > On 11/18/06, Paul Peloski
>>>> <[EMAIL PROTECTED]> wrote:
>>>> > > > >> --
>>>> > > > >> [ Picked text/plain from
>>>> multipart/alternative ]
>>>> > > > >> I don't think cl_restrict_server_commands
>>>> is a mistake or bug. If
>>>> > there
>>>> > > > >> are
>>>> > > > >> exploitable client cvars that need to be
>>>> monitored by a server
>>>> > plugin,
>>>> > > > >> those
>>>> > > > >> exploits need to be fixed. Officially
>>>> supported fixes (not Mani-mod
>>>> > > > client
>>>> > > > >> cvar enforcement) carry the benefit of
>>>> games that are harder to
>>>> > exploit
>>>> > > > >> out
>>>> > > > >> of the box, and we don't have to worry
>>>> about malicious server
>>>> > admins
>>>> > > > >> having
>>>> > > > >> unwanted access to client settings.
>>>> > > > >>
>>>> > > > >> Think of a web-page that has the ability to
>>>> change your web browser
>>>> > > > >> settings. It might be nice for a web
>>>> designer to stick his site in
>>>> > your
>>>> > > > >> bookmarks or make sure you don't set your
>>>> font size too large and
>>>> > break
>>>> > > > >> his
>>>> > > > >> layout, but, it's your web browser and your
>>>> browsing preferences
>>>> > > > shouldn't
>>>> > > > >> have anything to do with the web-page
>>>> author.
>>>> > > > >>
>>>> > > > >> I wouldn't address Valve like morons or
>>>> cowards, it's impolite.
>>>> > Your
>>>> > > > point
>>>> > > > >> has some merit but the new cvar is hardly
>>>> an outrage: why can't
>>>> > admins
>>>> > > > >> just
>>>> > > > >> use Mani-mod to kick/warn users who set
>>>> their rate too high,
>>>> > instead of
>>>> > > > >> setting the rate for them?
>>>> > > > >>
>>>> > > > >> Regards,
>>>> > > > >>
>>>> > > > >> Paul
>>>> > > > >>
>>>> > > > >> On 11/17/06, Frazer <[EMAIL PROTECTED]>
>>>> wrote:
>>>> > > > >>> For those who may not be following other
>>>> forums - check this
>>>> > thread
>>>> > > > out
>>>> > > > >> on
>>>> > > > >>> the mani forum.
>>>> > > > >>>
>>>> > > > >>>
>>>> > > > >>>
>>>> > > > >>
>>>> > > >
>>>> >
>>>>
>>>
http://www.mani-admin-plugin.com/index.php?option=com_smf&Itemid=26&topic=33
>>>
>>>> > > > >>> 03.15
>>>> > > > >>>
>>>> > > > >>>
>>>> > > > >>> The growing consensus seems to be in
>>>> favour of a mani mod update
>>>> > that
>>>> > > > >>> kicks
>>>> > > > >>> players with the default setting, which
>>>> was applied for them
>>>> > courtesy
>>>> > > > of
>>>> > > > >>> Valve. Posts in this forum seem to be
>>>> landing on deaf ears - but
>>>> > I
>>>> > > > >>> suspect
>>>> > > > >>> that if this little movement picks up
>>>> momentum - then its really
>>>> > going
>>>> > > > >> to
>>>> > > > >>> get ugly fast.
>>>> > > > >>>
>>>> > > > >>> Valve: realize and admit the mistake and
>>>> fix it. Admins are NOT
>>>> > your
>>>> > > > >>> enemy
>>>> > > > >>> - not yet, at least. If this
>>>> auto-kicking thing takes hold, then
>>>> > > > your
>>>> > > > >>> PAYING customers are going to feel it.
>>>> > > > >>>
>>>> > > > >>> And one more thing Valve - have the balls
>>>> and courtesy to respond
>>>> > to
>>>> > > > the
>>>> > > > >>> concerns being expressed here.
>>>> > > > >>>
>>>> > > > >>>
>>>> > > > >>>
>>>> > > > >>>
>>>> _______________________________________________
>>>> > > > >>> To unsubscribe, edit your list
>>>> preferences, or view the list
>>>> > archives,
>>>> > > > >>> please visit:
>>>> > > > >>>
>>>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> > > > >>>
>>>> > > > >>>
>>>> > > > >> --
>>>> > > > >>
>>>> > > > >>
>>>> _______________________________________________
>>>> > > > >> To unsubscribe, edit your list preferences,
>>>> or view the list
>>>> > archives,
>>>> > > > >> please visit:
>>>> > > > >>
>>>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> > > > >>
>>>> > > > >>
>>>> > > > >
>>>> > > > >
>>>> > > > > --
>>>> > > > > - Benjamin Davison
>>>> > > > > --
>>>> > > > >
>>>> > > > >
>>>> _______________________________________________
>>>> > > > > To unsubscribe, edit your list preferences,
>>>> or view the list
>>>> > archives,
>>>> > > > please visit:
>>>> > > > >
>>>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> > > > >
>>>> > > >
>>>> > > >
>>>> > > >
>>>> _______________________________________________
>>>> > > > To unsubscribe, edit your list preferences, or
>>>> view the list archives,
>>>> > > > please visit:
>>>> > > >
>>>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> > > >
>>>> > > >
>>>> > > --
>>>> > >
>>>> > > _______________________________________________
>>>> > > To unsubscribe, edit your list preferences, or
>>>> view the list archives,
>>>> > please visit:
>>>> > >
>>>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> > >
>>>> > >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or
>>>> view the list archives,
>>>> > please visit:
>>>> >
>>>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>> >
>>>> >
>>>> --
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view
>>>> the list archives, please visit:
>>>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>
>>>
>>> --------
>>> Nigredo Studios http://www.nigredostudios.com
>>>
>>>
>>>
>>>
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>>
>>
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
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> please visit:
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