I've asked before, but no one seemed to know.  It's been about a year so I 
figured I'd try my luck again. :)

What is the purpose of the client's server.dll?  Basically, if I ever forget to 
copy over the latest version, then I get weird Valve "server uses different 
class tables" errors.  But the mod code in it seemingly serves no actual 
purpose, as I've added large numbers of asserts, tested on the client, and seen 
that almost none of the mod code is ever called.  So there's this 5 megs or so 
of unused code, but somewhere in it is a magic few bytes that causes "server 
uses different class tables" errors.

I would like to trim down the file size more for my mod-downloaders, but I'm 
also just curious.

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