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[ Picked text/plain from multipart/alternative ]
Where you do SetOwner, comment that and do something like SetThrower, you
will have to add a variable m_hThrower to store the player. After that, the
grenade will try to explode when it spawns since it will touch the player,
add a new variable m_flArmedTime set to some time in the future and do the
proper check on the Touch func so it only tries to explode once the current
time is past this variables value.
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