We have been unable to reproduce it to date, if you can send me more
details offlist then we might get traction.

Ben Everett wrote:
> Any word on an ETA for this fix, Alfred? We have two new beta testers
> encountering this specific crash.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Monday, November 27, 2006 12:30 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> No, that was unrelated.
>
> Ben Everett wrote:
>> Was this issue fixed in the Nov 21st Steam client update? I noticed
>> that one of the items fixed was "Fixed Source engine mods not
>> launching correctly on 64-bit systems" and didn't know if that was
>> related.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds Sent: Friday, November 17, 2006 5:35 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>>
>> These dumps are all from the same point in the Source engine (during
>> initial client signon to the server), we will look into why/how this
>> is happening.
>>
>> - Alfred
>>
>> Ben Everett wrote:
>>> Some of the beta testers are having this issue as well, we have
>>> MDMPs of the event and it's crashing inside of HL2 with no
>>> trace-back into my code. Going into offline mode solved the issue
>>> only temporarily before Steam won't let them launch anymore "This
>>> operation can't be completed while Steam is in offline mode." Of
>>> course they also couldn't join any other games ;)
>>>
>>> You can access the MDMP files at
>>> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
>>> Durand Sent: Wednesday, November 15, 2006 7:28 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>>>
>>> What happens if you put Steam in Offline mode and try to run the
>>> map? I realize that not a "fix" for a multi-player game but maybe it
>>> would be an interesting data point.
>>>
>>> -Mike
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
>>> Swigart Sent: Wednesday, November 15, 2006 4:46 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ] I'm one of the
>>> people experiencing the problem. I'm not sure what I could be
>>> running to cause the problem. It's nothing different than what I run
>>> and play any other map just fine. Attempting to debug it with a
>>> forced breakpoint isn't proving very useful. It would appears to be
>>> something steam is doing, and I can't really debug steam. We've been
>>> playtesting several maps regularly and this is the first map that
>>> this problem has come up in. Not sure where to go next with this.
>>> The biggest annoyance of the problem is how it leaves the system in
>>> a jacked up state that only seems to be resolved by a reboot.
>>>
>>> Jeremy
>>>
>>> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>>>>
>>>> I'm experiencing a possibly related bug.  I have experienced
>>>> similar problems (map almost loads, then Steam goes to 99% CPU)
>>>> when running other software.  Specifically, Stani's Python Editor (
>>>> http://stani.be/python/spe/blog/ ) causes the problem regularly.
>>>> My workaround is just exiting SPE before running my mod.  Other
>>>> Steam programs cause the same problem, I can't open Hammer when
>>>> running SPE either.  If I'm not running SPE, though, everything's
>>>> fine.
>>>>
>>>> Is it possible that other members of your team happen to be running
>>>> other software when testing that map?
>>>>
>>>> Nate
>>>>
>>>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
>>> wrote:
>>>>> Well, these 4-5 people can run other maps just fine.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
>>>>> Sent: Wednesday, November 15, 2006 08:27
>>>>> To: hlcoders@list.valvesoftware.com
>>>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>>>
>>>>> Check what firewall software their using.
>>>>>
>>>>> Peerguardian2 with certain block lists will prevent Steam
>>>>> accessing Valve's servers. It's best to disable it while Steam
>>>>> loads.
>>>>>
>>>>> ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
>>>>> connecting and even if running a local listen server it stops it
>>>>> looping back on itself and it'll make things hang. It's often hard
>>>>> to notice if you're running in fullscreen as it covers the alert.
>>>>> It's best to put it into Game Mode with "Allow" as the default
>>>>> response.
>>>>>
>>>>> I've had similar problems experiences that came down to those two
>>>>> pieces of software.
>>>>>
>>>>> - Jed
>>>>>
>>>>> On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>>>>>> --
>>>>>> [ Picked text/plain from multipart/alternative ] We're having an
>>>>>> issue in our mod where one of the maps won't load for like 5
>>>>>> of the mod members. Most of us can load it fine, but for about 5
>>>>>> members the map begins to load normally, at when the loading bar
>>>>>> fills up, the game hangs, the computer becomes very unresponsive,
>>>>>> and steam.exe chews
>>>
>>>>>> up
>>>>> 99%
>>>>>> cpu, while the hl2.exe sits idle. Shutting down hl2.exe through
>>>>>> task
>>>>> manager
>>>>>> is the only way to get out of this mess, and afterwards the
>>>>>> system
>>>
>>>>>> is screwed up, and running hl2 again won't even get to the main
>>>>>> menu
>>>>> without
>>>>>> doing the same thing, so we must reboot, even restarting steam
>>>>>> doesn't
>>>>> fix
>>>>>> this part. Seems that steam possibly gets stuck in an infinite
>>>>>> loop
>>>>> doing
>>>>>> something near the end of the loading process or something. As of
>>>>>> yet
>>>>> we
>>>>>> haven't identified any common traits among the people it happens
>>>>>> to,
>>>>> but
>>>>>> it's a serious problem that we can't really debug.
>>>>>>
>>>>>> Anyone hear of any issues like this and/or have any ideas as to
>>>>>> what
>>>>> may be
>>>>>> the problem?
>>>>>>
>>>>>> Thanks
>>>>>> Jeremy
>>>>>> --
>>>>>>
<snip>

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