We have been unable to reproduce it to date, if you can send me more details offlist then we might get traction.
Ben Everett wrote: > Any word on an ETA for this fix, Alfred? We have two new beta testers > encountering this specific crash. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Monday, November 27, 2006 12:30 PM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Map not loading in mod, steams fault? :) > > No, that was unrelated. > > Ben Everett wrote: >> Was this issue fixed in the Nov 21st Steam client update? I noticed >> that one of the items fixed was "Fixed Source engine mods not >> launching correctly on 64-bit systems" and didn't know if that was >> related. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred >> Reynolds Sent: Friday, November 17, 2006 5:35 PM >> To: hlcoders@list.valvesoftware.com >> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :) >> >> These dumps are all from the same point in the Source engine (during >> initial client signon to the server), we will look into why/how this >> is happening. >> >> - Alfred >> >> Ben Everett wrote: >>> Some of the beta testers are having this issue as well, we have >>> MDMPs of the event and it's crashing inside of HL2 with no >>> trace-back into my code. Going into offline mode solved the issue >>> only temporarily before Steam won't let them launch anymore "This >>> operation can't be completed while Steam is in offline mode." Of >>> course they also couldn't join any other games ;) >>> >>> You can access the MDMP files at >>> http://obike.thecodevault.net/forsaken_hl2_crashes.rar >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike >>> Durand Sent: Wednesday, November 15, 2006 7:28 PM >>> To: hlcoders@list.valvesoftware.com >>> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :) >>> >>> What happens if you put Steam in Offline mode and try to run the >>> map? I realize that not a "fix" for a multi-player game but maybe it >>> would be an interesting data point. >>> >>> -Mike >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy >>> Swigart Sent: Wednesday, November 15, 2006 4:46 PM >>> To: hlcoders@list.valvesoftware.com >>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :) >>> >>> -- >>> [ Picked text/plain from multipart/alternative ] I'm one of the >>> people experiencing the problem. I'm not sure what I could be >>> running to cause the problem. It's nothing different than what I run >>> and play any other map just fine. Attempting to debug it with a >>> forced breakpoint isn't proving very useful. It would appears to be >>> something steam is doing, and I can't really debug steam. We've been >>> playtesting several maps regularly and this is the first map that >>> this problem has come up in. Not sure where to go next with this. >>> The biggest annoyance of the problem is how it leaves the system in >>> a jacked up state that only seems to be resolved by a reboot. >>> >>> Jeremy >>> >>> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote: >>>> >>>> I'm experiencing a possibly related bug. I have experienced >>>> similar problems (map almost loads, then Steam goes to 99% CPU) >>>> when running other software. Specifically, Stani's Python Editor ( >>>> http://stani.be/python/spe/blog/ ) causes the problem regularly. >>>> My workaround is just exiting SPE before running my mod. Other >>>> Steam programs cause the same problem, I can't open Hammer when >>>> running SPE either. If I'm not running SPE, though, everything's >>>> fine. >>>> >>>> Is it possible that other members of your team happen to be running >>>> other software when testing that map? >>>> >>>> Nate >>>> >>>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]> >>> wrote: >>>>> Well, these 4-5 people can run other maps just fine. >>>>> >>>>> -----Original Message----- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed >>>>> Sent: Wednesday, November 15, 2006 08:27 >>>>> To: hlcoders@list.valvesoftware.com >>>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :) >>>>> >>>>> Check what firewall software their using. >>>>> >>>>> Peerguardian2 with certain block lists will prevent Steam >>>>> accessing Valve's servers. It's best to disable it while Steam >>>>> loads. >>>>> >>>>> ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from >>>>> connecting and even if running a local listen server it stops it >>>>> looping back on itself and it'll make things hang. It's often hard >>>>> to notice if you're running in fullscreen as it covers the alert. >>>>> It's best to put it into Game Mode with "Allow" as the default >>>>> response. >>>>> >>>>> I've had similar problems experiences that came down to those two >>>>> pieces of software. >>>>> >>>>> - Jed >>>>> >>>>> On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote: >>>>>> -- >>>>>> [ Picked text/plain from multipart/alternative ] We're having an >>>>>> issue in our mod where one of the maps won't load for like 5 >>>>>> of the mod members. Most of us can load it fine, but for about 5 >>>>>> members the map begins to load normally, at when the loading bar >>>>>> fills up, the game hangs, the computer becomes very unresponsive, >>>>>> and steam.exe chews >>> >>>>>> up >>>>> 99% >>>>>> cpu, while the hl2.exe sits idle. Shutting down hl2.exe through >>>>>> task >>>>> manager >>>>>> is the only way to get out of this mess, and afterwards the >>>>>> system >>> >>>>>> is screwed up, and running hl2 again won't even get to the main >>>>>> menu >>>>> without >>>>>> doing the same thing, so we must reboot, even restarting steam >>>>>> doesn't >>>>> fix >>>>>> this part. Seems that steam possibly gets stuck in an infinite >>>>>> loop >>>>> doing >>>>>> something near the end of the loading process or something. As of >>>>>> yet >>>>> we >>>>>> haven't identified any common traits among the people it happens >>>>>> to, >>>>> but >>>>>> it's a serious problem that we can't really debug. >>>>>> >>>>>> Anyone hear of any issues like this and/or have any ideas as to >>>>>> what >>>>> may be >>>>>> the problem? >>>>>> >>>>>> Thanks >>>>>> Jeremy >>>>>> -- >>>>>> <snip> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders