Any word on an ETA for this fix, Alfred? We have two new beta testers
encountering this specific crash.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, November 27, 2006 12:30 PM
To: [email protected]
Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)

No, that was unrelated.

Ben Everett wrote:
> Was this issue fixed in the Nov 21st Steam client update? I noticed
> that one
> of the items fixed was "Fixed Source engine mods not launching
> correctly on 64-bit systems" and didn't know if that was related.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Friday, November 17, 2006 5:35 PM
> To: [email protected]
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> These dumps are all from the same point in the Source engine (during
> initial client signon to the server), we will look into why/how this
> is
> happening.
>
> - Alfred
>
> Ben Everett wrote:
>> Some of the beta testers are having this issue as well, we have
>> MDMPs of the event and it's crashing inside of HL2 with no
>> trace-back into my code. Going into offline mode solved the issue
>> only temporarily before Steam won't let them launch anymore "This
>> operation can't be completed while Steam is in offline mode." Of
>> course they also couldn't join any other games ;)
>>
>> You can access the MDMP files at
>> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
>> Durand Sent: Wednesday, November 15, 2006 7:28 PM
>> To: [email protected]
>> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>>
>> What happens if you put Steam in Offline mode and try to run the
>> map? I realize that not a "fix" for a multi-player game but maybe it
>> would be an interesting data point.
>>
>> -Mike
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
>> Swigart Sent: Wednesday, November 15, 2006 4:46 PM
>> To: [email protected]
>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>
>> --
>> [ Picked text/plain from multipart/alternative ] I'm one of the
>> people experiencing the problem. I'm not sure what I could be
>> running to cause the problem. It's nothing different than what I run
>> and play any other map just fine. Attempting to debug it with a
>> forced breakpoint isn't proving very useful. It would appears to be
>> something steam is doing, and I can't really debug steam. We've been
>> playtesting several maps regularly and this is the first map that
>> this problem has come up in. Not sure where to go next with this.
>> The biggest annoyance of the problem is how it leaves the system in
>> a jacked up state that only seems to be resolved by a reboot.
>>
>> Jeremy
>>
>> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>>>
>>> I'm experiencing a possibly related bug.  I have experienced similar
>>> problems (map almost loads, then Steam goes to 99% CPU) when running
>>> other software.  Specifically, Stani's Python Editor (
>>> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
>>> workaround is just exiting SPE before running my mod.  Other Steam
>>> programs cause the same problem, I can't open Hammer when running
>>> SPE either.  If I'm not running SPE, though, everything's fine.
>>>
>>> Is it possible that other members of your team happen to be running
>>> other software when testing that map?
>>>
>>> Nate
>>>
>>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
>> wrote:
>>>> Well, these 4-5 people can run other maps just fine.
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
>>>> Sent: Wednesday, November 15, 2006 08:27
>>>> To: [email protected]
>>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>>
>>>> Check what firewall software their using.
>>>>
>>>> Peerguardian2 with certain block lists will prevent Steam accessing
>>>> Valve's servers. It's best to disable it while Steam loads.
>>>>
>>>> ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
>>>> connecting and even if running a local listen server it stops it
>>>> looping back on itself and it'll make things hang. It's often hard
>>>> to notice if you're running in fullscreen as it covers the alert.
>>>> It's best to put it into Game Mode with "Allow" as the default
>>>> response.
>>>>
>>>> I've had similar problems experiences that came down to those two
>>>> pieces of software.
>>>>
>>>> - Jed
>>>>
>>>> On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ] We're having an
>>>>> issue in our mod where one of the maps won't load for like 5
>>>>> of the mod members. Most of us can load it fine, but for about 5
>>>>> members the map begins to load normally, at when the loading bar
>>>>> fills up, the game hangs, the computer becomes very unresponsive,
>>>>> and steam.exe chews
>>
>>>>> up
>>>> 99%
>>>>> cpu, while the hl2.exe sits idle. Shutting down hl2.exe through
>>>>> task
>>>> manager
>>>>> is the only way to get out of this mess, and afterwards the system
>>
>>>>> is screwed up, and running hl2 again won't even get to the main
>>>>> menu
>>>> without
>>>>> doing the same thing, so we must reboot, even restarting steam
>>>>> doesn't
>>>> fix
>>>>> this part. Seems that steam possibly gets stuck in an infinite
>>>>> loop
>>>> doing
>>>>> something near the end of the loading process or something. As of
>>>>> yet
>>>> we
>>>>> haven't identified any common traits among the people it happens
>>>>> to,
>>>> but
>>>>> it's a serious problem that we can't really debug.
>>>>>
>>>>> Anyone hear of any issues like this and/or have any ideas as to
>>>>> what
>>>> may be
>>>>> the problem?
>>>>>
>>>>> Thanks
>>>>> Jeremy
>>>>> --
>>>>>
>>>>> _______________________________________________
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>>>> please visit:
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>>>>>
>>>>>
>>>>
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>>>>
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>>>>
>>>
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>>>
>> --
>>
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