This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello,
i have an Problem with the Sound System... I have included a fun sound System in my Plugin so that an player types: jesus than the Plugin plays the Sound jesus.mp3... But after a custom count of sounds, the engine Stops playing the files... Nobody can hear the sounds than.... and minutes later one sound runs correctly... and it stops again... I hope you can help me fixing this Problem. I Play the sound with this function: Vector Origin = Player.PlayerInfo->GetAbsOrigin(); MRecipientFilter Filter; Filter.AddPlayer( PlayerIndex ); Filter.MakeReliable(); EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7, 0, 0, 100, &Origin ); On startup the Plugin Precaches the Sounds: EngineSounds->PrecacheSound( SoundFile, true ); Can anybody help me fixinig this Problem? Sorry for my bad english! I am from Germany :) Thanks verry much! With friendly Reguards Ratman2000 -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

