-- [ Picked text/plain from multipart/alternative ] As long as I don't have to double my memory on textures using .vmt files as the links, it's perfectly fine.
On 1/1/07, Teddy <[EMAIL PROTECTED]> wrote: > > It's the only way I'm afraid. I spent alot of time trying to do it in > code for dystopia, this was the only solution i could find > > On 1/2/07, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > The models' skins reference the vmt files, not the vtf files; if you > need to > > use multiple vmt files with different vtf files, that would work fine. > > > > On 1/1/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > > > > > You might have to double the textures, but it will be > > > a hell of a lot quicker then having to code in > > > something that might not work. > > > > > > However, if your going to apply this effect to every > > > model, and not just player models, it might be better > > > to do something in the code. > > > > > > Adam > > > > > > > > > --- "Joel R." <[EMAIL PROTECTED]> wrote: > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > I thought about this agian, and I'd have to double > > > > all my model textures > > > > just to use one with my shader wouldn't I? Cause if > > > > I remember correctly > > > > models compile using the graphic file name, so I > > > > can't just have it use a > > > > different .vmt file, cause its pretty much bound to > > > > the .vtf name isn't it? > > > > So in essence this method sucks just for toggling my > > > > own Shader with valve's > > > > VertexLitGeneric. > > > > > > > > On 12/31/06, Teddy <[EMAIL PROTECTED]> wrote: > > > > > > > > > > You can't set more than one material to override > > > > per render pass. What > > > > > you can do instead is make multiple skins on the > > > > model, then set the > > > > > m_nSkin accordingly. Here's how to setup the > > > > model: > > > > > > > > > > > > > http://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view > > > > the list archives, please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -------- > > > Nigredo Studios http://www.nigredostudios.com > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam protection around > > > http://mail.yahoo.com > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > ts2do > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

