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As long as I don't have to double my memory on textures using .vmt files as
the links, it's perfectly fine.

On 1/1/07, Teddy <[EMAIL PROTECTED]> wrote:
>
> It's the only way I'm afraid. I spent alot of time trying to do it in
> code for dystopia, this was the only solution i could find
>
> On 1/2/07, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The models' skins reference the vmt files, not the vtf files; if you
> need to
> > use multiple vmt files with different vtf files, that would work fine.
> >
> > On 1/1/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > >
> > > You might have to double the textures, but it will be
> > > a hell of a lot quicker then having to code in
> > > something that might not work.
> > >
> > > However, if your going to apply this effect to every
> > > model, and not just player models, it might be better
> > > to do something in the code.
> > >
> > > Adam
> > >
> > >
> > > --- "Joel R." <[EMAIL PROTECTED]> wrote:
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I thought about this agian, and I'd have to double
> > > > all my model textures
> > > > just to use one with my shader wouldn't I?  Cause if
> > > > I remember correctly
> > > > models compile using the graphic file name, so I
> > > > can't just have it use a
> > > > different .vmt file, cause its pretty much bound to
> > > > the .vtf name isn't it?
> > > > So in essence this method sucks just for toggling my
> > > > own Shader with valve's
> > > > VertexLitGeneric.
> > > >
> > > > On 12/31/06, Teddy <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > You can't set more than one material to override
> > > > per render pass. What
> > > > > you can do instead is make multiple skins on the
> > > > model, then set the
> > > > > m_nSkin accordingly. Here's how to setup the
> > > > model:
> > > > >
> > > >
> > >
> http://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model
> > > > >
> > > > --
> > > >
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> > > >
> > >
> > >
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> > >
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> >
> >
> > --
> > ts2do
> > --
> >
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