You did upgrade the dedicated server and tried a fresh install right?
I had some problems like this with my mod and everything went away
when the dedicated server was reinstalled.

On 1/4/07, Ben Everett <[EMAIL PROTECTED]> wrote:
Still no luck with this =/ Other dedicated servers run fine; however, this
one is causing issues. No different configuration than the other servers.

Anyone else have a suggestion?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Saturday, December 30, 2006 1:27 AM
To: [email protected]
Subject: Re: [hlcoders] SRCDS Error with Source SDK Base mod

Which is interesting considering the fact that it works fine with a
listen server but not with a dedicated server. Hmmm, I'll do some more
research into this. Thanks for pointing me in a direction :)

-----Original Message-----
From: "Adam \"amckern\" Mckern" <[EMAIL PROTECTED]>
To: [email protected]
Date: Fri, 29 Dec 2006 15:30:58 -0800 (PST)
Subject: Re: [hlcoders] SRCDS Error with Source SDK Base mod

> Looking at the first 4 results on google, and my level
> design experince, you have filled a EDICT tree with
> code, or the map is to complex.
>
> As an exmaple - max_edicts = 1024
> You have 1020 sounds precached, and ready to play in
> the code, and the map has 5 sounds - the engine will
> complain with this error, becuase you have 1025 - 1
> sound to many.
>
> There may be other causes, but this is the one i do
> know and understand - i DO NOT know the engine limit
> on edicts however.
>
> Adam
>
> --- Ben Everett <[EMAIL PROTECTED]> wrote:
>
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > When running a server via srcds (w/ the game set to
> > hl2mp when the update
> > command is passed to HLDSUpdateTool), clients keep
> > receiving this message on
> > connect resulting in them disconnecting; Host_Error:
> > CL_ReadPreserveEnt:
> > u.m_nNewEntity == MAX_EDICTS. Any idea on what's
> > going on here?
> >
> > --
> >
> >
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>
>
> --------
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