i have started working on a small test project with the "start from scratch" codebase.
i built the project and it compiles perfectly with vs2005 but when loading the game it will crash at line 845 in gameinterface.cpp: gpGlobals->eLoadType = MapLoad_NewGame; within the debugger comes out as a NULL pointer and causes the game to crash. is anyone getting this or have a solution? thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

