I am able to duplicate this so I'll find the problem and let you know what's going on. Sorry about that.
-Mike Durand Valve -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Micheals Sent: Tuesday, January 09, 2007 1:32 PM To: [email protected] Subject: Re: [hlcoders] gpGlobals NULL pointer crash on load i have been looking into it more and when the game is loaded and CServerGameDLL::DLLInit is called the function exits out at around line 500: if ( (scenefilecache = (ISceneFileCache *)engineFactory( SCENE_FILE_CACHE_INTERFACE_VERSION, NULL )) == NULL ) return false; so gpGlobals never gets initialized. i dont know what needs to be done to fix this. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

