I am able to duplicate this so I'll find the problem and let you know
what's going on. Sorry about that.

-Mike Durand
 Valve

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Micheals
Sent: Tuesday, January 09, 2007 1:32 PM
To: [email protected]
Subject: Re: [hlcoders] gpGlobals NULL pointer crash on load

i have been looking into it more and when the game is loaded and
CServerGameDLL::DLLInit is called the function exits out at around line
500:
if ( (scenefilecache = (ISceneFileCache *)engineFactory(
SCENE_FILE_CACHE_INTERFACE_VERSION, NULL )) == NULL )
                return false;

so gpGlobals never gets initialized.

i dont know what needs to be done to fix this.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to