In general, there isn't a magic webpage or manual that says things
like "If you want to mod the crossbow, its source files are x.cpp,
y.cpp, and z.h"
As you spend time with the code, though, you'll eventually develop
some kind of intuition about where files/functionality are probably
located.  Visual Studio also has a lot of nice features (Go to
definition, Go to declaration, etc.) that can make navigating the
source easier.

Good luck,
Nate

On 10/01/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
which files are you referring to specifically?

On 1/10/07, Kenneth Arcieri <[EMAIL PROTECTED]> wrote:
>
> Greetings,
>
> I apologize in advance for this newbie question, but I cannot seem to
> find this information anywhere.  With all of these files provided for
> the source engine where can one find an explanation for each of the
> files and the functions provided in the files?  Does one not need this
> to mod?
>
> Thanks!
> Kenny
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
-omega
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to