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You've probably already done this, but be sure to check the wiki:
http://developer.valvesoftware.com/wiki/SDK_Docs

Sometimes specific functions are explained (i.e.
http://developer.valvesoftware.com/wiki/ShellExecute).

Also search forums, these 2 are my favorites:
http://www.chatbear.com/board.plm?a=boardlisting&b=4986
http://www.hl2coding.com/forums/index.php

On 1/10/07, Nate Nichols <[EMAIL PROTECTED]> wrote:
>
> In general, there isn't a magic webpage or manual that says things
> like "If you want to mod the crossbow, its source files are x.cpp,
> y.cpp, and z.h"
> As you spend time with the code, though, you'll eventually develop
> some kind of intuition about where files/functionality are probably
> located.  Visual Studio also has a lot of nice features (Go to
> definition, Go to declaration, etc.) that can make navigating the
> source easier.
>
> Good luck,
> Nate
>
> On 10/01/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > which files are you referring to specifically?
> >
> > On 1/10/07, Kenneth Arcieri <[EMAIL PROTECTED]> wrote:
> > >
> > > Greetings,
> > >
> > > I apologize in advance for this newbie question, but I cannot seem to
> > > find this information anywhere.  With all of these files provided for
> > > the source engine where can one find an explanation for each of the
> > > files and the functions provided in the files?  Does one not need this
> > > to mod?
> > >
> > > Thanks!
> > > Kenny
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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