You should put it in Spawn(). Also, if you're using the hl2_player code as your base player class then you'll need to make sure you are using the multiplayer/default implementation in CHL2_Player::TestHitboxes. The single player HL2 code hooks this to use a hull-sized cylinder instead of hitboxes.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Niclas > Sent: Thursday, January 11, 2007 1:09 PM > To: [email protected] > Subject: [hlcoders] RE: Player HULL vs HIT BOXES > > -- > [ Picked text/plain from multipart/alternative ] I tried > putting: CollisionProp()->SetSurroundingBoundsType( > USE_HITBOXES ); in CBasePlayer, first in VPhysicsUpdate(), > and then in Spawn() but neither worked. > Where should I put it? > > Nic2 > > > > Subject: RE: [hlcoders] Player HULL vs HIT BOXES > > Date: Wed, 10 Jan 2007 11:56:50 -0800 > > From: "Jay Stelly" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Reply-To: [email protected] > > > > Hitboxes are only tested when the ray/box trace intersects the > > surrounding bounds of the entity. For players the > surrounding bounds > > are simply the collision hull in world space. In your case > that won't > > work so you'll need to modify the surrounding bounds. I > just wrote a > > page on the wiki that should answer your question: > > > > > http://developer.valvesoftware.com/wiki/CollisionProperty<http://devel > > oper.valvesoftware.com/wiki/CollisionProperty> > > > > Jay > > > > > > ----- Original Message ----- > > From: "Niclas" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Wednesday, January 10, 2007 2:44 AM > > Subject: [hlcoders] Player HULL vs HIT BOXES > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] I changed > > the player > > > hull and view to very low and now it seems like I cant hit > > the model > > > over that hull (projectiles go right through) even though > that the > > > hitboxes cover the whole model (custom model). > > > > > > > > > - Nic2 > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

