--
[ Picked text/plain from multipart/alternative ]
Jay: "Is the absbox correctly surrounding the hitboxes?"

http://img.photobucket.com/albums/v485/Nic2/gr_hightown0004.jpg
this is what the Ent_absbox and Sv_showhitboxes is showing me.

To answer Jay's question I would say yes. :P

http://img.photobucket.com/albums/v485/Nic2/gr_hightown0000.jpg
this is what the Ent_bbox shows. (The big green here is the Ent_absbox).

And to Teddy, I did add the function call at the end of Spawn().

But the fact remain, I can still shoot through the upper part of the player.


Nic2



Subject: RE: [hlcoders] RE: Player HULL vs HIT BOXES
Date: Tue, 16 Jan 2007 18:18:37 -0800
From: "Jay Stelly" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]

That sounds right.  Use third person and the visualization code to check
it:

thirdperson
Ent_bbox player (this will show you the bbox/collision hull)
Ent_absbox player (this will show you the surrounding bounds)

Sv_showhitboxes 1  (this will visualize the hitboxes)

Is the absbox correctly surrounding the hitboxes?

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Niclas
> Sent: Tuesday, January 16, 2007 6:03 PM
> To: [email protected]
> Subject: [hlcoders] RE: Player HULL vs HIT BOXES
>
> --
> [ Picked text/plain from multipart/alternative ] I still cant
> get it to work.
> I put:
> CollisionProp()->SetSurroundingBoundsType( USE_HITBOXES ); at
> top of the CHL2_Player::Spawn() function.
> And in CHL2_Player::TestHitboxes(...) all I have is this line:
> return BaseClass::TestHitboxes( ray, fContentsMask, tr );
> (that was checked with this line before:
> if( g_pGameRules->IsMultiplayer() )
> )
>
> What am I doing wrong?
>
> Maybe I should add that one of my
> player classes is using a different HULL and view vectors
> than the rest of the classes that uses the normal HL2 ones.
>
>
> Nic2
>
>
>
> >Message: 2
> >Subject: RE: [hlcoders] RE: Player HULL vs HIT BOXES
> >Date: Thu, 11 Jan 2007 13:18:30 -0800
> >From: "Jay Stelly" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Reply-To: [email protected]
> >
> >You should put it in Spawn().
> >
> >Also, if you're using the hl2_player code as your base player class
> >then you'll need to make sure you are using the multiplayer/default
> >implementation in CHL2_Player::TestHitboxes.  The single player HL2
> >code hooks this to use a hull-sized cylinder instead of hitboxes.
> >
> >Jay
--

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