I put up a video on YouTube of the animation glitching I'm
experiencing when trying to record a demo.  It's the opening for EP1:
http://youtube.com/watch?v=sAjBTfAnIIo

Looking back at the mailing list archives, I think Vitaliy Protasov
first described the problem following the big August 4 SDK update.

I've looked through the available code, but was unable to find much
help regarding demo recording.  (The record and stop ConVars, for
example, aren't setup anywhere.)  There is a IsRecordingDemo()
declared in cdll_int.h, but I think it's definition is out of the SDK,
and it's not called anywhere.  (I was hoping to find an

if (engine->IsRecordingDemo())
{
  AnimationFreakOut();
}

call somewhere that I could comment out, but no luck.)

So, this looks like something that used to work and was inadvertently
broken in the August SDK update.

I don't know if this is the same problem with animation that Adam is
experiencing or not.

Mike, I'm sure you have a very full plate right now, but do you have
any idea what would be causing this problem, or what it would take to
fix it?  I assume that recording demos works within Valve, and there
is some discrepancy between your code and ours.

Thanks a lot for any help,
Nate

PS: I want recording demos to work because we could automate a big
part of the News at Seven production chain and obviate the need for a
second video-capturing machine, but I assume it would be useful to
other modders as well.  Thanks again.

On 12/01/07, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
I have the same problem, but my anims (mostly guns)
are all courpted the first time i built the mod code -
with default settings.

Adam


--- Nate Nichols <[EMAIL PROTECTED]> wrote:

> Hi,
>
> On the two machines I've tried it on (one of which
> is full of my
> modding stuff and the other which is a clean
> HL2/HL2:EP1 install), the
> record command works correctly in Half-Life 2, and
> munges animations
> and other things in Episode 1 and my mod.  The
> animations jump all
> around, NPCs looking at targets are spasmodic, etc.
> Changing my mod's
> AppID from 215 to 220 doesn't fix anything.  I can
> record a demo video
> if it would help.
>
> Has anyone else experienced this or have any idea
> why record/demos in
> general would break between HL2 and EP1?
>
> Thanks and have a nice weekend,
> Nate
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--------
Nigredo Studios http://www.nigredostudios.com



____________________________________________________________________________________
TV dinner still cooling?
Check out "Tonight's Picks" on Yahoo! TV.
http://tv.yahoo.com/

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to