Yea, I'm still didn't earing about any solution to fix out that buggy anims... A lot of time travel off from August...
So Valve must looking at that problem and add somewhere // TODO : Cause that's not a deal!!! :( Where are you? Yahn, Jay, Mike... Thanks. -- Vitaliy Protasov. Nate Nichols wrote :
Message: 2 Date: Mon, 15 Jan 2007 18:09:57 -0600 From: "Nate Nichols" <[EMAIL PROTECTED]> To: [email protected] Subject: Re: [hlcoders] Recording demos broken in EP1? Reply-To: [email protected]
I put up a video on YouTube of the animation glitching I'm experiencing when trying to record a demo. It's the opening for EP1: http://youtube.com/watch?v=sAjBTfAnIIo
Looking back at the mailing list archives, I think Vitaliy Protasov first described the problem following the big August 4 SDK update.
I've looked through the available code, but was unable to find much help regarding demo recording. (The record and stop ConVars, for example, aren't setup anywhere.) There is a IsRecordingDemo() declared in cdll_int.h, but I think it's definition is out of the SDK, and it's not called anywhere. (I was hoping to find an
...
call somewhere that I could comment out, but no luck.)
So, this looks like something that used to work and was inadvertently broken in the August SDK update.
I don't know if this is the same problem with animation that Adam is experiencing or not.
Mike, I'm sure you have a very full plate right now, but do you have any idea what would be causing this problem, or what it would take to fix it? I assume that recording demos works within Valve, and there is some discrepancy between your code and ours.
Thanks a lot for any help, Nate.
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