Yea, I'm still didn't earing about any solution to fix out that buggy
anims...
A lot of time travel off from August...

So Valve must looking at that problem and add somewhere // TODO :
Cause that's not a deal!!! :(

Where are you? Yahn, Jay, Mike...

Thanks.
--
Vitaliy Protasov.

Nate Nichols wrote :

Message: 2
Date: Mon, 15 Jan 2007 18:09:57 -0600
From: "Nate Nichols" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlcoders] Recording demos broken in EP1?
Reply-To: [email protected]

I put up a video on YouTube of the animation glitching I'm
experiencing when trying to record a demo. It's the opening for EP1:
http://youtube.com/watch?v=sAjBTfAnIIo

Looking back at the mailing list archives, I think Vitaliy Protasov
first described the problem following the big August 4 SDK update.

I've looked through the available code, but was unable to find much
help regarding demo recording. (The record and stop ConVars, for
example, aren't setup anywhere.) There is a IsRecordingDemo()
declared in cdll_int.h, but I think it's definition is out of the SDK,
and it's not called anywhere. (I was hoping to find an

...

call somewhere that I could comment out, but no luck.)

So, this looks like something that used to work and was inadvertently
broken in the August SDK update.

I don't know if this is the same problem with animation that Adam is
experiencing or not.

Mike, I'm sure you have a very full plate right now, but do you have
any idea what would be causing this problem, or what it would take to
fix it? I assume that recording demos works within Valve, and there
is some discrepancy between your code and ours.

Thanks a lot for any help,
Nate.


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