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We'd like to limit user's ability to access the main menu (what you see when
HL2 starts) from in-game. By default, this menu is accessed in-game through
the escape key. Our goal is to unbind the escape key so that when it is
pressed, the main menu does not appear in-game.
We've tried:
-Removing the escape binding from config.cfg
-Rebinding escape to something else in-game
-Manually disabling escape with:
int CInput::KeyEvent( int down, int keynum, const char *pszCurrentBinding )
{
//Disable escape
if(keynum == K_ESCAPE) return 0;
if ( g_pClientMode )
return g_pClientMode->KeyInput(down, keynum, pszCurrentBinding);
return 1;
}
None of the 3 attempts were successful. In the last attempt, KeyEvent(...)
returned 0, but the main menu was still accessed. Any ideas?
Thanks,
Oliver
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