--
[ Picked text/plain from multipart/alternative ]
Oh it's a mod for teachers to build games to teach students.  So, we're just
customizing it.

On 1/23/07, Ryan Klein <[EMAIL PROTECTED]> wrote:
>
> I mean do you run some sort of internet cafe or are you just customizing
> it?
>
> -Ryan
>
> Oliver wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Instead of using the gamemenu.res file to build our main menu, we are
> using
> > a fullscreen panel.  This allows for customization that is not possible
> (to
> > the best of my knowledge) using the gamemenu.res file.
> >
> > Since the gamemenu.res file is blank, when the user hits escape in-game,
> > they see a blank screen.  We give in-game access to our main menu
> through a
> > custom HUD.
> >
> > If that doesn't clear things up, let me know and I'll try to give a more
> > detailed explanation.
> >
> > On 1/23/07, Ryan Klein <[EMAIL PROTECTED]> wrote:
> >
> >> Why do you want to do this?
> >>
> >> -Ryan
> >>
> >> Oliver wrote:
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> We'd like to limit user's ability to access the main menu (what you
> see
> >>>
> >> when
> >>
> >>> HL2 starts) from in-game.  By default, this menu is accessed in-game
> >>>
> >> through
> >>
> >>> the escape key.  Our goal is to unbind the escape key so that when it
> is
> >>> pressed, the main menu does not appear in-game.
> >>>
> >>> We've tried:
> >>>
> >>> -Removing the escape binding from config.cfg
> >>> -Rebinding escape to something else in-game
> >>> -Manually disabling escape with:
> >>>
> >>> int CInput::KeyEvent( int down, int keynum, const char
> >>>
> >> *pszCurrentBinding )
> >>
> >>> {
> >>>     //Disable escape
> >>>     if(keynum == K_ESCAPE) return 0;
> >>>
> >>>     if ( g_pClientMode )
> >>>         return g_pClientMode->KeyInput(down, keynum,
> pszCurrentBinding);
> >>>
> >>>     return 1;
> >>> }
> >>>
> >>> None of the 3 attempts were successful.  In the last attempt,
> >>>
> >> KeyEvent(...)
> >>
> >>> returned 0, but the main menu was still accessed.  Any ideas?
> >>>
> >>> Thanks,
> >>> Oliver
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to