Check your Spawn code as well... also, how are you handling jointeam for
spectators?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Sent: Friday, January 26, 2007 3:04 PM
To: [email protected]
Subject: Re: [hlcoders] Falling spectators

Nothing happens in CBasePlayer::InitialSpawn except
m_iConnected = PlayerConnected;
and that gets called as soon as the player has connected to the server.
Its only called from hl2mp_client.cpp and isn't overridden in any of the
sub classes of CBasePlayer.

This is driving me mad!
R,

Ben Everett wrote:
> It sounds like you have something going funky in your player code's
> InitialSpawn.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard
> Sent: Thursday, January 25, 2007 6:07 PM
> To: [email protected]
> Subject: Re: [hlcoders] Falling spectators
>
> Weird, just trying to figure out this one myself.
>
> I've been stepping through just about every function called in
> gamemovement.cpp such as FullObserverMove and FullNoClipMove, but no
> where have I seen the velocity vector being changed from 0.
>
> If I join a team (team based mod) and go back to spectators, this no
> longer happens, and I can fly around for as long as I want to. It only
> seems to happen when I go into spectator mode without having spawned as
> a player first, so I was wondering if that might have some bearing on
> the matter?
>
> Again I've looked for something that happens when the player spawns that
> might explain this, but haven't been able to find anything.
>
> Any help appreciated!
>
> R.
>
> Niclas wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Every time I am spectator in my mod, I start falling.
>> Flying around as a spectator for about a minute then I simply start to
>>
> fall,
>
>> like someone cut of my wings :P, but since Im a spectator I fall through
>> the floor and never stops falling.
>>
>> Anyone know how to fix this or know what might casue it?
>>
>>
>> Niclas
>> --
>>
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>
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