I fixed a bug in Portal with CNetworkArray. The symptoms sound similar to this where a networked array would not get the correct values on the client. Because of the nature of the bug you could actually update element zero and get the values networked properly. You might try forcing element zero to update:
// add something like this to your vehicle think float flTmp = GetPoseParameter(0); SetPoseParameter( 0, flTmp + 0.5f ); SetPoseParameter( 0, flTmp ); Does that fix the problem? Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Minh > Sent: Tuesday, January 30, 2007 3:50 PM > To: [email protected] > Subject: Re: [hlcoders] Vehicle pose parameters instability > > Yea, I have the same problem as well. The pose parameter > keeps flickering to 0.0f. If you check the values of the pose > parameter on the server and client, I believe you'll notice > that it only flickers on the client, which leads me to > believe that it's not getting sent to the client properly. > It's odd how this only happens with vehicle entities, while > other entities don't exhibit this pose parameter flickering. > > > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 30, 2007 1:52 PM > Subject: [hlcoders] Vehicle pose parameters instability > > > > This is a problem we've had over half a year, but I've only > discovered > > this mailing list now and I think my mails to Yahn are somewhere in > > his spam-archives :) > > > > Ever since we ported to the newer SDK version of august last year, > > we've had problems with our vehicle's pose parameters. It's been a > > while since I've debugged this but from what I remember the pose > > parameters received client side are incorrect. E.g. when we're > > steering the vehicle, the wheels turn, but when the steering angle > > stays constant the wheels snap back to forward position. > Physics still > > act normal, the steering is taking place, it's just the pose > > parameters that are incorrect. E.g. suspension is all over > the place > > too. I know of other mods that suffer from the same problem. > > > > I'm not sure if this is a known issue or not, but any help or > > clarification on the subject would be appreciated. It's not > blocking > > as our vehicles work fine, but visually it's a serious turnoff. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

