Sorry, that didn't fix it for me :(

----- Original Message -----
From: "Jay Stelly" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 30, 2007 4:11 PM
Subject: RE: [hlcoders] Vehicle pose parameters instability


I fixed a bug in Portal with CNetworkArray.  The symptoms sound similar
to this where a networked array would not get the correct values on the
client.  Because of the nature of the bug you could actually update
element zero and get the values networked properly.  You might try
forcing element zero to update:

// add something like this to your vehicle think
float flTmp = GetPoseParameter(0);
SetPoseParameter( 0, flTmp + 0.5f );
SetPoseParameter( 0, flTmp );


Does that fix the problem?

Jay


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, January 30, 2007 3:50 PM
To: [email protected]
Subject: Re: [hlcoders] Vehicle pose parameters instability

Yea, I have the same problem as well. The pose parameter
keeps flickering to 0.0f. If you check the values of the pose
parameter on the server and client, I believe you'll notice
that it only flickers on the client, which leads me to
believe that it's not getting sent to the client properly.
It's odd how this only happens with vehicle entities, while
other entities don't exhibit this pose parameter flickering.



----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 30, 2007 1:52 PM
Subject: [hlcoders] Vehicle pose parameters instability


> This is a problem we've had over half a year, but I've only
discovered
> this mailing list now and I think my mails to Yahn are somewhere in
> his spam-archives :)
>
> Ever since we ported to the newer SDK version of august last year,
> we've had problems with our vehicle's pose parameters. It's been a
> while since I've debugged this but from what I remember the pose
> parameters received client side are incorrect. E.g. when we're
> steering the vehicle, the wheels turn, but when the steering angle
> stays constant the wheels snap back to forward position.
Physics still
> act normal, the steering is taking place, it's just the pose
> parameters that are incorrect. E.g. suspension is all over
the place
> too. I know of other mods that suffer from the same problem.
>
> I'm not sure if this is a known issue or not, but any help or
> clarification on the subject would be appreciated. It's not
blocking
> as our vehicles work fine, but visually it's a serious turnoff.
>
>
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